Dublin 1916 is a simulation of the Easter Rising launched by Irish Republicans in WWI. On Easter Monday 1,200 men, women, and boys of the Irish Volunteers and Irish Citizens Army seized control of Dublin and proclaimed an Irish Republic.
The Scenario lasts 16 turns (between April 24th and April 29th, 1916), each turn being equivalent to eight hours. The British player always plays first, followed by the Irish player.
The British player must recapture the city at all costs, while the Irish player must hold out against odds of 10-1. The result was a foregone conclusion, but Ireland was horrified by the execution of rebel leaders and imposition of martial law, leading to a Republican landslide in the general election and the Irish War of Independence.
- The British have cavalry, infantry, artillery, gunboats, Daimler-Guinness Armoured Lorries (the first APCs used in battle), and plenty of reinforcements. Their morale is low as troops were rushed into battle straight from training.
- The Irish have volunteer units armed with smuggled firearms and homemade bombs. Most wore civilian clothes, but knew Dublin well and barricaded themselves in buildings with thick stone walls.
The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military or political fields.
Average Duration: 1 hour
Favoured side: British
Most Difficult Side to Play: British