Explore, sneak, and loot procedurally generated neighborhoods in this top-down extraction shooter inspired by Project Zomboid, RimWorld, Zero Sievert, & Escape From Tarkov.
Hundreds of zombies in real-time!
Grid-Based Inventory System
Realistic LOS / Fog of war system
Procedural generation
Note: Realtime generation is shown for demonstration purposes. Procedural generation will be performed during loading. Building System
Colony AI
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The Game
With thousands of hours in games like Project Zomboid, Escape from Tarkov, Zero Sievert, I have been inspired and working on a title for the past few years that takes the best elements I find most interesting from each title. I have been working on this project since early 2021.
- The feeling of immersion and the massive amount of zombies from the Zomboid experience but also I don't want to have to commit all day to play.
- The high-stakes inventory and gear systems from tarkov means you won't be just taking in stuff willy nilly. Whatever you do take, be prepared to lose it all
- The Mood and health system is a mix of zomboid and rimworld. Out on the field, you will be managing your exertion, the elements, and weight capacity.
- At home, your survivors will be working to build blueprints you've set up, cooking and managing food, taking care of the wounded, and building defenses.
- Your colonists' moods at home mean buffs & debuffs out on the field. Haven't properly eaten today? Or in a shit mood because there's nothing to do in the colony? You won't be shooting with perfect aim today
Key Features
- Procedural House Generation
- Procedural Neighborhood Generation
- Stat system - Manage Hunger, thirst, boredom, exhaustion
- Homebase system - Build and craft homes for your colonists
- Combat system - Melee and guns
- Gun attachment system
- Survivor Relationship System. Have you pissed off someone at your colony? They might steal your loot and leave.
- Mod Support