Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.
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[h1]hello friends[/h1]
Here's some of my latest comments to my source control for any of you interested geeks/devs out there:
[h2]updates:[/h2]
[list]
[*] world grid item spawner working
[*] implemented simple interactions
[/list]
[h3]mass:[/h3]
[list]
[*] mass-based montages working now
[*] modified mass navigation processors to handle path points
[*] added mass zombie nav path points
[*] added api bp to retrieve path points async and cache path requests/results
[/list]
[h3]plugins:[/h3]
[list]
[*] added coro plugin
[*] added ai grid player finder plugin
[/list]