Protozed Changelog #300-319

ProtoZED

Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.

[img]{STEAM_CLAN_IMAGE}/43802547/7cea5f6417cb15c67ecf0b6aff7e1de593f64efe.gif[/img] [h1]hello friends[/h1] Here's some of my latest comments to my source control for any of you interested geeks/devs out there: [h2]updates:[/h2] [list] [*] world grid item spawner working [*] implemented simple interactions [/list] [h3]mass:[/h3] [list] [*] mass-based montages working now [*] modified mass navigation processors to handle path points [*] added mass zombie nav path points [*] added api bp to retrieve path points async and cache path requests/results [/list] [h3]plugins:[/h3] [list] [*] added coro plugin [*] added ai grid player finder plugin [/list]