Loot all the things! - July 2024 Update

ProtoZED

Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.

I'm about to head out for summer vacay with family so my post is coming a little early but here's what's up. "Identification" system is in place. I say "identification" because its more a "it takes time to discover ruffle through everything in the cabinet" system. This speed can be affected by various things including traits, stress, exhaustion. (But you will not have to worry about it at home base) [img]{STEAM_CLAN_IMAGE}/43802547/ce3b8c6ff17c3dd48efeb7813b62c53202705cb5.gif[/img] Runtime Attachment Modification System [img]https://i.imgur.com/jrHopVS.gif[/img] What you see here is the ability to modify attachments via a transform gizmo. This will enable modders to easily tweak meshes and how they attach to each other. The mesh you brought in doesn't quite look right? No problem, scale it, rotate it, translate it and save it. (This feature won't be allowed without admin/debug mode on) Here's the Deployment screen preview. [img]{STEAM_CLAN_IMAGE}/43802547/b47620a75e5874fdf74573cdebcca4f8446d8f11.jpg[/img] It's in early development but this is the deployment screen. You'll be able to send scouts out and report back on what sort of supplies are available, thus giving you more info on which sites are best to raid. Next month, we'll be taking a look at the home base system