Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024!
We're getting closer to an alpha 1 release but still not quite there yet.
[h3]Here are the highlights: [/h3]
[list]
[*] The floor plan generation system is officially in beta. (IE: No active major bugs)
[*] The map generation system is also in beta and we now see loading statuses and related percentages (IE : Placing Roads( 72% ), Populating Foliage ( 20% ), Generating house floor plans ( 100% )
[*] Animations have been added for reloading
[/list]
[h3]
Dev Updates For Nerds ( Curated descriptions lifted from p4 repo )[/h3]
[list]
[*] Floor Plan Generation Fixes: Room mismatches & Improper layout generation
[*] Custom Animations and Montages can now be driven by Efz Action Manager.
[*] Reload Animation implemented
[*] updated house 3d models and assets to be more run-down/dirty
[*] efz actions can now hook into UE GAS for replication purposes
[*] reload anim montage is now being triggered via GAS
[*] implemented plugin "cog" for debugging/troubleshooting GAS framework
[*] Floorplans: fixed rooms spawning without doors
[*] adjusted floor plan instanced static mesh generation to use collision profile name on HISM component generation
[/list]
[b]
To ensure we can get a build out for internal testers for alpha release 1, the scope is tentatively being locked down with the following criteria:[/b]
[list]
[*] One extraction zone map
[*] One "Home Zone" Map (Static)
[*] 4 weapons : Bat, Pistol, Rifle, Shotgun
[*] 3 Stats : Food, Water, Health
[*] Only zeds in extraction zone map. (Random Armed NPC's will be Release 2)
[/list]