Dec 2024 Update - Happy Holidayz!!

Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024! We're getting closer to an alpha 1 release but still not quite there yet. [h3]Here are the highlights: [/h3] [list] [*] The floor plan generation system is officially in beta. (IE: No active major bugs) [*] The map generation system is also in beta and we now see loading statuses and related percentages (IE : Placing Roads( 72% ), Populating Foliage ( 20% ), Generating house floor plans ( 100% ) [*] Animations have been added for reloading [/list] [h3] Dev Updates For Nerds ( Curated descriptions lifted from p4 repo )[/h3] [list] [*] Floor Plan Generation Fixes: Room mismatches & Improper layout generation [*] Custom Animations and Montages can now be driven by Efz Action Manager. [*] Reload Animation implemented [*] updated house 3d models and assets to be more run-down/dirty [*] efz actions can now hook into UE GAS for replication purposes [*] reload anim montage is now being triggered via GAS [*] implemented plugin "cog" for debugging/troubleshooting GAS framework [*] Floorplans: fixed rooms spawning without doors [*] adjusted floor plan instanced static mesh generation to use collision profile name on HISM component generation [/list] [b] To ensure we can get a build out for internal testers for alpha release 1, the scope is tentatively being locked down with the following criteria:[/b] [list] [*] One extraction zone map [*] One "Home Zone" Map (Static) [*] 4 weapons : Bat, Pistol, Rifle, Shotgun [*] 3 Stats : Food, Water, Health [*] Only zeds in extraction zone map. (Random Armed NPC's will be Release 2) [/list]