Builders be building - April 2024 Update

ProtoZED

Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.

Hello friends! April was a busy month for me personally but i managed to get some good work done in the past couple of weeks. Below you can see a preview of the UI and building system for placing structures. Buildings can be loaded from custom XML, specifying the mesh and texture to use. [img]{STEAM_CLAN_IMAGE}/43802547/1d8740fa275632e0b352a5013a4b284a12f902ec.gif[/img] Here we have the colony and pawn task system at work. Essentially, there is a colony "brain" that will assess all tasks and assign them out based on priority, ability, and distance using a sort of "Utility-based AI" system I'm calling Motive AI. ( Some of you might have seen a simplified version of this in action for my [url=https://scott-hf.itch.io/code-monkeys]itch.io title code monkeys[/url] ) [img]{STEAM_CLAN_IMAGE}/43802547/273034a2d1988bdf997b0c318aa28e5e5eabfa32.gif[/img] Lastly, here is a EARLY preview for health system. This is super alpha but i thought this was pretty cool. All of these body parts are also defined and loaded via XML. All clothing/skin materials on characters have a invisible blood mask on them that we can unhide on demand. Still need link XML definitions to skeletal bones but that is a task for future future future Scott. [img]{STEAM_CLAN_IMAGE}/43802547/3225998a020fd5d56f1eed5e65009993a427a134.png[/img] Have a good one! Scott