Dev Update - March 2024

ProtoZED

Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.

Hey! I've been working on NPC's and stores for the past couple weeks but I'm not ready to show anything just yet. Lots of code/background architecture stuff. Hopefully, i'll have something for show&tell next month though! I've put some more polish into the item inspection window seen here: [img]{STEAM_CLAN_IMAGE}/43802547/aa809a13f1b8438012bc8ab7c057811781dab5d2.gif[/img] As well as Timed Actions. For any of you Project Zomboid modders out there, the technical concept works nearly the same and will have the same principles when creating your own actions. The example I've got working now is reload/unload: [img]{STEAM_CLAN_IMAGE}/43802547/bb257c7bc1881e6a18bc6a0819d174121fb55954.gif[/img] Until next time! Scott