DevStream - Simple Interactions System

ProtoZED

Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.

Hey guys, I upped the production quality on my dev streams (hopefully) - Let me know what you think. In this video, I talk and think through how interactions will work in ProtoZED from a user experience perspective. You'll see some of my thought process and what leads me to go the route of zero sievert's implementation. [previewyoutube=a6Qn4GNbFy8;full][/previewyoutube] #ProtoZED is a coop extraction looter-shooter with #projectzomboid style combat. This game will focus more on shorter sessions when out gathering supplies (extraction shooter like #zerosievert & #tarkov ) and keeping your survivors' needs managed while at base (colony sim management like #rimworld). I am a #unrealengine solo dev that has been working on pieces and parts to this game for years now. This is my labor of love and I am very excited to be putting all of these pieces together into a cohesive experience.