Protozed DevLog #2 coming soon

ProtoZED

Coop extraction looter-shooter with colony sim elements. Explore procedurally generated neighborhoods. Loot guns, food, and supplies. Build your base. Sustain your colonists' needs. Sneak and shoot your way out of mycelium-infected areas. Inspired by Project Zomboid, RimWorld, Zero Sievert, Tarkov.

[img]{STEAM_CLAN_IMAGE}/43802547/848d20a90e3950f08c274ea19f1c98c7f3cf6ced.gif[/img] Hey guys. more details to come but i've been hard at work creating, tweaking, adding new features. i've got a topdown system working for placing walls. soon it will require your survivors to come and build it, instead of it just appearing. more to come later! here is a full list of changelog from my perforce : added base-building features -only has walls setup at the moment vat animations working properly now for zeds added ability to set max hit targets for melee attacks against zeds aggro sounds now play player combat sync comp knows if it hit a zombie increased zombie sight range cleaned up old moveit code fixed sound attenuation added to project but not yet implemented: hfu mood/stat plugin character wound/injury system blood splatter system