Work has begun on weapon utilities!!!

Broken Dungeon

A procedurally generated, VR roguelike dungeon crawler, with magic and melee combat, and supporting single player or asymmetrical multiplayer experiences.

Good evening, adventurers!!! I have a bit of news and a demo to show off. Some of you may have taken the time to read the Tips & Tricks cards found in the start of the game. In there, you may have seen a couple of cards with the statement "Not Implemented Yet." Welp, one of these cards will get to have that statement removed in the next major update! Development on the weapon utilities has begun!!! Each melee weapon will have its own unique utility function. These utility functions will be what primarily sets their play styles apart from each other. Some will give you a ranged attack. Some will give you crowd control. Some will give you AoE attacks. Etc. etc. etc. The Gladius gets a double strike utility. Check out this quick demo trailer to see it in action. I'm super excited to get these rolled out for each weapon. It will be fun to hear online chatter about everyone's favorite weapon and spell combinations. As always, thanks for your patience, support and interest in Broken Dungeon, and keep on adventuring!!! -Ken (SLAMS Games)