Beta updated to v0.5.2.5

Broken Dungeon

A procedurally generated, VR roguelike dungeon crawler, with magic and melee combat, and supporting single player or asymmetrical multiplayer experiences.

Greetings, adventurers! The beta branch of Broken Dungeon has been updated to v0.5.2.5 with the addition of the next melee weapon's utility function, and some bug fixes. For details, please see the change log below. The last melee weapon's utility function will begin development next. Afterwards, I will be dedicating myself to improving and adding to the Dungeon Master (PC Player) role. As always, I appreciate everyone's support and patience. Please continue to provide me with your critiques, comments and suggestions so we can make Broken Dungeon the best game that it can be. As always, keep on adventuring! - Ken (SLAMS Games) = = = = = = = = = = Change Log: (v0.5.2.5) Additions: - The hammer melee weapon gets some love with its new "Impact Spike" utility function. Once charged, the hammer will spawn an ethereal spike. Hitting the spike with the hammer will split the spike into 5 and send them flying outward as a ranged piercing attack. Challenging to aim correctly, but effective against groups of monsters. (Damage dealt by spikes are 1/4 of the damage the hammer does normally). Changes: - (QoL Fix) Hammer collider shape changed to be more forgiving on players that are closer to their target than they thought. - (Bug Fix) Modified monster nav-pathing to re-initialize its pathfinding logic if its end destination doesn't correctly relate to the VR player's position. Thus, fixing the issue of monsters pathing into walls instead of to the player. - (Bug Fix) Corrected logic error in magic that caused "The Devil On Your Shoulder" to deal zero damage. - (Bug Fix) Modified logic on "Chain Lightning" and "Frigid Lance" spells that caused a memory leak. Other: - N/A