Beta has been updated to version 0.5.2.2

Broken Dungeon

A procedurally generated, VR roguelike dungeon crawler, with magic and melee combat, and supporting single player or asymmetrical multiplayer experiences.

Good evening, adventurers! So, this is a quick one. The beta version of Broken Dungeon 0.5.2.1 introduced the Gladius's "Double Strike" and the Bastard Sword's "Pulse Wave" utility functions. The newly uploaded v0.5.2.2 introduces the Battle Axe's "Axerang" utility function. Adventurers equipped with the Battle Axe will be able to throw the axe, and like a boomerang, it will return to their hand. This weapon mechanic has been so fun to play with during testing, I didn't want to wait until I had a more substantial update. I couldn't wait to let everyone get their hands on this. As always, if you come across oddities or bugs, please let me know. I appreciate everyone's input so far. It's been quite helpful. Keep on adventuring, and I look forward to having more content for you all in the next update! -Ken (SLAMS Games) ================================================ Change Log: (v0.5.2.2) Additions: - Due to complaints from jealous Battle Axe users, the local Adventurer's Guild has commissioned their gnomes to develop the Battle Axe utility function next. The Battle Axe's utility function, "Axerang," allows the adventurer to throw the axe, and have it return to them. The axe deals 50% damage once thrown, and its damage is halved for every monster or breakable object it hits. Changes: - (Efficiency Fix) The Firestorm magic orb particle effect floating rock count has been slightly lowered to lessen chances framerate loss when multiple instances are in view of the VR player and being rendered. - (Efficiency Fix) The Firestorm magic tornado particle effect floating rock count has been slightly lowered to lessen chances of framerate loss when multiple instances are in view of the VR player and being rendered. Other: - N/A