A procedurally generated, VR roguelike dungeon crawler, with magic and melee combat, and supporting single player or asymmetrical multiplayer experiences.
This build of Broken Dungeon is a candidate for Early Access release on April 20th, 2021.
Change Log:
(v0.5.0)
Additions:
- Hell spawn architects have been hard at work. New dungeon chunks have been added to the list that procedural map generation pulls from.
Changes:
- (Bug Fix) Fixed logic discrepancy that caused the "Devil On Your Shoulder" to show multiple magic orbs at the same time.
- (Bug Fix) Corrected logic on melee weapon damage modifiers so the player doesn't lose 1 point of strength on every 3 Monstrous Muscle obtained.
- (Bug Fix) Further adjusted monster attack logic across all monsters for better damage timing results.
- (QOL Change) Changed the challenge goal to unlock the Vampiric Bite loot. The adventurer no longer needs to heal from below 10% to full in 1 map. The new challenge is to heal 10,000 points in total.
- (Bug Fix) Modified monster logic to stop the issue where if a monster was stun locked by player attacks, it would spin 180 degrees to re-navigate due to thinking it was stuck on terrain.
- (Balance Fix) Lowered Fire Bolt's damage from 20 to 15.
Other:
- Added debugging functionality to the procedural level generator class to allow forcing certain layouts to generate during development.