I'm sorry for being gone for so long.

Broken Dungeon

A procedurally generated, VR roguelike dungeon crawler, with magic and melee combat, and supporting single player or asymmetrical multiplayer experiences.

Hello to everyone that has shown interest, or even just curiosity, in "Broken Dungeon." As many of you may have noticed, there has been little to no word from me in regards to the development of the game, and I am sincerely apologetic about that. I'd like to take this moment to not only reassure you that the game is not dead in the water, but to share where I have been. To bring anyone new to this game up to speed, the last update/correspondence from me was back in October of last year. As a game in "Early Access" and from a brand new developer in the industry, this likely caused many to feel the game has become a dead project. That interpretation is understandable. To anyone that has supported the game's development and been excited for its future, this may have felt like a let down, or even a slap to the face. Again, I wish to express my apologies for dropping off the face of the planet. For almost a year, I have had to set the development of Broken Dungeon on the back burner. The cause was due to instability in my life and living situations. Without a stable home, I simply could not think about game development or anything even extra-curricular. I regret that I did not release a statement about this earlier, but I was simply laser focused on re-establishing my life and home. For quite some time, it was 24/7 "crunch time" on just finding a place to live. I do have good news, though. I have obtained a new home, and secured a wonderful job in the development industry. With that said, I can now comfortably return to working on "Broken Dungeon" more regularly. I am looking forward to continuing to advance "Broken Dungeon" into the game I had envisioned, and even more-so into the game the community desires. With that said, I plan to dedicate my upcoming development of BD to addressing a few bugs that were brought to my attention (i.e. the Battleaxe disappearing when thrown) and the significant improvement to the Dungeon Master role. This will include adding new capabilities to the Dungeon Master, and working to make the role feel more rewarding to play (rather than acting as a troll or a chore to the VR player). Furthermore, these new capabilities that I have planned will reveal themselves as new interactions for the VR player, as well. (I'm sure many of you have felt that the game loop of simply find alters, open alters, open door, beat the boss, and repeat has gotten old pretty fast.) So, please look forward to the continuation of Broken Dungeon's development, and I appreciate all of you for being patient and sticking with me. - Ken (SLAMS Games) TLDR: Life got flipped upside down, but now I've learned to walk on the ceiling. New home, new job, and I can return to dedicating time to Broken Dungeon's future.