Winter Holiday Event

The Winter Event makes a return! We've brought back the Winter Battle Pass, giving you a second chance to catch those cosmetics from last year if you weren't around or didn't finish the pass. [img]{STEAM_CLAN_IMAGE}/32619813/cf72f331843bc3d099dfb493522470ea1089ee35.jpg[/img] [h1]Winter Event:[/h1] [list] [*] The Winter Battle Pass is still free! Log in, activate it and start earning new limited-time cosmetics for the winter season! [*] Winterized Killhouse Exteriors and Interiors [*] Winterized Bank Exteriors and Interiors [*] Jungle in Dome is replaced with "Winter Wonderland" variant using different cover [*] 60+ New Maps (mostly Winterized tilesets) [*] Winter Battle Pass should remember any progress/completion you had from last year, the Halloween Event could not do this because it was not a full battlepass system last year. [/list] [h1]Additions:[/h1] [h3][b]Lobby Mode For Unranked 5v5:[/b][/h3] [list] [*] Unranked 5v5 now enters Lobby Mode when the match starts with less than 4 people on Each Team [*] Lobby Mode ends when both teams have at least 4 players [*] When the player count requirement is met, the game transforms into an Unranked Mode and the score resets [*] Lobby Mode starts with 2v2 gameset rules and maps, but allowing more players [*] If the Lobby Mode score limit is met before 8 players join, the match will end [/list] [h3]New Reticles:[/h3] [list] [*] Holographic and red dot sights have updated reticles [*] Reticles are now less blocky and more smooth to be easier to aim with [*] Fixed bug on AP25 reticle where it could turn into a large unusable cross at lower resolutions [/list] [h2]Other Changes:[/h2] [list] [*] 2v2 mode is now 9 rounds (shorter) [*] 2v2 mode power weapon mechanic requires one less score difference to activate [*] Flat value cap for movement speed in barbedwire, instead of being a compound multiplier [*] Removed "random direction" for weapon jiggle on the F1, BLK-TAR, and AP25 [*] Tweak ingmar brace sway [*] Phase change text readability improved [*] Added a new fog system to replace the deprecated nonfunctional one, currently just being used for holiday backgrounds/menu [/list] [h2]Fixes:[/h2] [list] [*] Fixed menu interface scaling being off on 16:9 or wider resolutions, it might still be slightly jank on resolutions more square than 16:10 but this is intentional to make certain buttons visible on 4:3 monitors [*] Fixed gameplay resolution scaler not affecting scopes/NVGs as intended [*] Fixed UAV kills sometimes being "undone" and causing players to be in a bad state [*] Fix UAV bug Current Target is never cleared (which caused UAV ping bug) [*] Fixed UAV ping error found in player logs [*] Fixed torch particle effects on factory doors being on at the start of a round [*] Added protection to help against maps that crash the server/clients in production environment(s) [*] Fixed some background buildings in bank background looking off due to mipmap errors [/list] [h1]Known Issues:[/h1] [list] [*] You may not be prompted to activate the Winter Battlepass on startup and may have to activate it manually if you already had partial progression on it last year [*] 2v2 killhouse is not winterized, we wanted to winterize them too but the new 2v2 levels didn't make the cutoff date for the holiday. [/list] [img]{STEAM_CLAN_IMAGE}/32619813/289c6ec1a86e5462ea139ba68eecd9d33255aa7c.jpg[/img]