The Winter Event makes a return! We've brought back the Winter Battle Pass, giving you a second chance to catch those cosmetics from last year if you weren't around or didn't finish the pass.
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[h1]Winter Event:[/h1]
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[*] The Winter Battle Pass is still free! Log in, activate it and start earning new limited-time cosmetics for the winter season!
[*] Winterized Killhouse Exteriors and Interiors
[*] Winterized Bank Exteriors and Interiors
[*] Jungle in Dome is replaced with "Winter Wonderland" variant using different cover
[*] 60+ New Maps (mostly Winterized tilesets)
[*] Winter Battle Pass should remember any progress/completion you had from last year, the Halloween Event could not do this because it was not a full battlepass system last year.
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[h1]Additions:[/h1]
[h3][b]Lobby Mode For Unranked 5v5:[/b][/h3]
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[*] Unranked 5v5 now enters Lobby Mode when the match starts with less than 4 people on Each Team
[*] Lobby Mode ends when both teams have at least 4 players
[*] When the player count requirement is met, the game transforms into an Unranked Mode and the score resets
[*] Lobby Mode starts with 2v2 gameset rules and maps, but allowing more players
[*] If the Lobby Mode score limit is met before 8 players join, the match will end
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[h3]New Reticles:[/h3]
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[*] Holographic and red dot sights have updated reticles
[*] Reticles are now less blocky and more smooth to be easier to aim with
[*] Fixed bug on AP25 reticle where it could turn into a large unusable cross at lower resolutions
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[h2]Other Changes:[/h2]
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[*] 2v2 mode is now 9 rounds (shorter)
[*] 2v2 mode power weapon mechanic requires one less score difference to activate
[*] Flat value cap for movement speed in barbedwire, instead of being a compound multiplier
[*] Removed "random direction" for weapon jiggle on the F1, BLK-TAR, and AP25
[*] Tweak ingmar brace sway
[*] Phase change text readability improved
[*] Added a new fog system to replace the deprecated nonfunctional one, currently just being used for holiday backgrounds/menu
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[h2]Fixes:[/h2]
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[*] Fixed menu interface scaling being off on 16:9 or wider resolutions, it might still be slightly jank on resolutions more square than 16:10 but this is intentional to make certain buttons visible on 4:3 monitors
[*] Fixed gameplay resolution scaler not affecting scopes/NVGs as intended
[*] Fixed UAV kills sometimes being "undone" and causing players to be in a bad state
[*] Fix UAV bug Current Target is never cleared (which caused UAV ping bug)
[*] Fixed UAV ping error found in player logs
[*] Fixed torch particle effects on factory doors being on at the start of a round
[*] Added protection to help against maps that crash the server/clients in production environment(s)
[*] Fixed some background buildings in bank background looking off due to mipmap errors
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[h1]Known Issues:[/h1]
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[*] You may not be prompted to activate the Winter Battlepass on startup and may have to activate it manually if you already had partial progression on it last year
[*] 2v2 killhouse is not winterized, we wanted to winterize them too but the new 2v2 levels didn't make the cutoff date for the holiday.
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