Small list of changes, fixes and new maps

Due Process

A PVP tactical FPS about PLANNING & EXECUTION. Sound strategy and good teamwork are essential for victory because new PROCEDURALLY-GENERATED MAPS are delivered every week. You'll face a new tactical challenge every round.

Apologies for the delay with this patch, the re-organization of our server backend and some other outstanding issues delay the fixes for a couple weeks after they were ready. [h2]Server Region Changes:[/h2] [list] [*] Only US-Central, US-East and EU are now selectable regions. [*] This is not intended to be a permanent change, this is partially in response to the low player counts, and unused servers (over many months) in regions such as SEA or AUS. [*] US-Central servers have been physically relocated to be more... central. [/list] [h2]Improved Weapon Select via Scroll Wheel Behavior:[/h2] [list] [*] Swapping by scrolling up or down can interact and be additive/subtractive if multiple inputs are input before DRAW [*] Made the hud show which weapon is about to be pulled before you finish swapping (including number key selections) [*] Added scroll wheel sensitivity for those mice that do like 2000 clicks per second and the ones that do one click every like 1/8th rotations [/list] [h2]Added "team shuffling" in Lobby Mode[/h2] [list] [*] The lobby mode will attempt to re-arrange teams if it can do so to convert a Lobby Mode to an Unranked match, provided it is possible without breaking apart friendly squads that matched together. This will only occur at the end of a round, not during a round. [/list] [h2]Additional Maps:[/h2] [list] [*] Community member Voxel made some new maps, so I fixed them up and added them to the current roster, these maps are nearly all Unranked maps. [/list] [h2]Other Changes:[/h2] [list] [*] Fixed netcode issue where certain entities would carry over behavior from previous rounds unintentionally because they shared IDs. This behavior would have included things like non-functional doors, random wallcharge holes, buttons not working. [*] Reverted changes related to pucks that caused them to place "double" pucks erroneously. [*] Fixed hitboxes on the geometry surrounding the ballistic CStore door used for tellers that allowed you to shoot through the gap between the door and the frame. [*] Fixed exploit that allowed you to spawn inside of the CStore storefront archway. [*] Fixed bug with UAVs that was related to UAV pings [*] Squad votes actually require a majority instead of a partial majority on even numbered teams (need 3 yeses to kick on a 4 man squad instead of 2) [*] You can no longer vote kick the other player in your squad/team when there are only two players in your squad/team [*] Netcode libraries updated to newer version to fix minor bug (no hitreg etc. changes in yet) [/list]