A PVP tactical FPS about PLANNING & EXECUTION. Sound strategy and good teamwork are essential for victory because new PROCEDURALLY-GENERATED MAPS are delivered every week. You'll face a new tactical challenge every round.
Apologies for the delay with this patch, the re-organization of our server backend and some other outstanding issues delay the fixes for a couple weeks after they were ready.
[h2]Server Region Changes:[/h2]
[list]
[*] Only US-Central, US-East and EU are now selectable regions.
[*] This is not intended to be a permanent change, this is partially in response to the low player counts, and unused servers (over many months) in regions such as SEA or AUS.
[*] US-Central servers have been physically relocated to be more... central.
[/list]
[h2]Improved Weapon Select via Scroll Wheel Behavior:[/h2]
[list]
[*] Swapping by scrolling up or down can interact and be additive/subtractive if multiple inputs are input before DRAW
[*] Made the hud show which weapon is about to be pulled before you finish swapping (including number key selections)
[*] Added scroll wheel sensitivity for those mice that do like 2000 clicks per second and the ones that do one click every like 1/8th rotations
[/list]
[h2]Added "team shuffling" in Lobby Mode[/h2]
[list]
[*] The lobby mode will attempt to re-arrange teams if it can do so to convert a Lobby Mode to an Unranked match, provided it is possible without breaking apart friendly squads that matched together. This will only occur at the end of a round, not during a round.
[/list]
[h2]Additional Maps:[/h2]
[list]
[*] Community member Voxel made some new maps, so I fixed them up and added them to the current roster, these maps are nearly all Unranked maps.
[/list]
[h2]Other Changes:[/h2]
[list]
[*] Fixed netcode issue where certain entities would carry over behavior from previous rounds unintentionally because they shared IDs. This behavior would have included things like non-functional doors, random wallcharge holes, buttons not working.
[*] Reverted changes related to pucks that caused them to place "double" pucks erroneously.
[*] Fixed hitboxes on the geometry surrounding the ballistic CStore door used for tellers that allowed you to shoot through the gap between the door and the frame.
[*] Fixed exploit that allowed you to spawn inside of the CStore storefront archway.
[*] Fixed bug with UAVs that was related to UAV pings
[*] Squad votes actually require a majority instead of a partial majority on even numbered teams (need 3 yeses to kick on a 4 man squad instead of 2)
[*] You can no longer vote kick the other player in your squad/team when there are only two players in your squad/team
[*] Netcode libraries updated to newer version to fix minor bug (no hitreg etc. changes in yet)
[/list]