Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you. Shoot the window edges to push it around your screen as you fight and dodge enemies and bosses in their own windows.
[h2]New Features[/h2]
[list]
[*] Added "colored player attacks" toggle option
[list]
[*] This makes attacks like bullets, lasers, etc. match the player's color
[/list][*] Added "colored" player visibility toggle option
[list]
[*] This makes the colored background ring match the player's color in singleplayer
[/list][*] Added "simplified clones" toggle option
[list]
[*] This strips down the object that is created when adding new mebo bodies or propagating any character, removing elements like player visibility rings/images, health labels, etc.
[*] For performance reasons, this option will not have an effect on existing player bodies
[/list][/list]
[h2]Changes[/h2]
[list]
[*] Optimized input polling
[*] Some optimizations to propagate clones
[*] Several optimizations to mebo bodies, mebo's attacks, etc.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed crash when changing player visibility image after propagating
[*] Fixed crash with interaction between slime and miasma
[*] Fixed crash with interaction between propagate clone and charge orb
[*] Fixed occasional crash when mebo bodies regenerate from propagate clones
[*] Fixed issue causing miasma's source enemy to not appear in some cases
[/list]