Windowkill 3.1.2 update

Windowkill

Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you. Shoot the window edges to push it around your screen as you fight and dodge enemies and bosses in their own windows.

[h2]New Features[/h2] [list] [*]Added a new language, Vietnamese [*]Added "v-sync" option [*]Added "limit fps" and "max fps" options [/list] [h2]Changes[/h2] [list] [*]The game now saves a backup of all the save files (located in "%appdata%\Godot\app_userdata\windowkill\backup" or "~/.local/share/godot/app_userdata/windowkill/backup") [list] [*]This is a safety measure in case anyone runs into issues with Steam Cloud [/list][*]Language list is now sorted [*]Spiker no longer teleports while laser is active [*]Spiker no longer shoots while teleporting [*]Obliterate now clears slime trails [*]Changed visuals of dependent options [/list] [h2]Fixes[/h2] [list] [*]Fixed :)'s pointers behaving sporadically at lower framerates or high speeds [*]Fixed sweeper coin spawn location using bastion [*]Fixed zephyr's dash pushing window when detached [*]Fixed jumpy behavior when dragging some non-movable windows [*]Fixed windows not grabbing focus when they should (e.g. after closing shop/options window) [*]Fixed backing window sometimes appearing in front of some windows [*]Fixed end of timed mode unlocks not unlocking sometimes [*]Fixed drain not damaging tunnellers [*]Fixed "testers" section of credits being hidden [/list] <3