Windowkill 3.0.3 changelog

[h2]Changes[/h2] [list] [*]Added a restart button in the pause menu [*]Added a "speedrun timer" option [list] [*]This counts real-time during gameplay (including when halt is active), but pauses when the shop/options are open. [*]A new entry is listed on the game over screen when this is enabled [/list][*]The controller-cursor during Smiley fight is now colored based on the player's color [*]Reserve no longer appears until the player has an active ability [/list] [h2]Fixes[/h2] [list] [*]Fixed "press Tab" tooltip appearing in multiplayer [*]Fixed multiplayer screen replacing the control remapping section of the options after exiting to the title [*]Fixed the controller-cursor not appearing in real window mode [*]Fixed timed mode smiley not appearing in real window mode [*]Included timed mode smiley layer adjustments in "broken transparency mode" [*]Fixed [spoiler]broken window[/spoiler] not being exitable sometimes (for real this time!) [*]Increased visible covered area of hole [/list] <3