Windowkill 3.0.3 changelog

Windowkill

Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you. Shoot the window edges to push it around your screen as you fight and dodge enemies and bosses in their own windows.

[h2]Changes[/h2] [list] [*]Added a restart button in the pause menu [*]Added a "speedrun timer" option [list] [*]This counts real-time during gameplay (including when halt is active), but pauses when the shop/options are open. [*]A new entry is listed on the game over screen when this is enabled [/list][*]The controller-cursor during Smiley fight is now colored based on the player's color [*]Reserve no longer appears until the player has an active ability [/list] [h2]Fixes[/h2] [list] [*]Fixed "press Tab" tooltip appearing in multiplayer [*]Fixed multiplayer screen replacing the control remapping section of the options after exiting to the title [*]Fixed the controller-cursor not appearing in real window mode [*]Fixed timed mode smiley not appearing in real window mode [*]Included timed mode smiley layer adjustments in "broken transparency mode" [*]Fixed [spoiler]broken window[/spoiler] not being exitable sometimes (for real this time!) [*]Increased visible covered area of hole [/list] <3