Weekly Update #9

Deep, In the Forest

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.

Greetings, the inhabitants of our little forest! In this update, we again focused on the plot of the game. Now you can talk with the defeated barons and find out a little more about them... before deciding their fate. We are also actively working on adding the last two regions to the game. Unlike the previous regions that we formed gradually, we want to release these ready at once. Because of this, the amount of changes in weekly updates for players may seem small. Changes in version 0.301. Campaign Map: [olist] [*] In each region, the icon of the corresponding boss is displayed. [/olist] Opponents: [olist] [*] Regulation of the duration of phrases of opponents in the game settings window. [*] Reworked counting the duration of phrases of opponents. [/olist] The plot: [olist] [*] Many corrections in the texts. [*] New music theme for intro. We replaced the old music theme with a more suitable one in terms of dynamics. [*] The dialog window after victory over the barons. After winning, you can talk with the baron before making a decision. Decisions became more plotted, as did their consequences. Unfortunately, the mechanism of the consequences of these decisions has not yet been implemented. It will be in the next update. A similar mechanism will be added after the victory over the king. But only after all 4 barons appear in the game and their storylines are finally presented. [/olist] What to expect in the following weekly updates: [olist] [*] Eastern and southern regions. Already in the work. [*] The consequences of the decisions made in the dialogue over the defeated barons. [*] New cards with new mechanics. [*] New items with new features. [/olist]