update 21

Might is Right

Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.

The main theme of this update is bosses. We wanted to bring more variety to challenges offered in the world of Might is Right. [h1]Gameplay[/h1] [list] [*] Healer talents updated, added more unique talents for specific healers. Introduced powerful key-stone talents. Removed some talents that did not fit thematically. [*] Added 6 aspect bosses, you can find them guarding teleportation stones, each offers a unique challenge and great rewards. [*] Added new knight boss, you will find him just east of the starting area. [*] Added 5 new story screens [*] All heroes had their Ability Power increased by 20% [*] You can now cancel current move order by issuing another one, useful for canceling poorly considered attack orders [*] Added support for off-line data storage. Some players have had their "Steam Cloud Storage" disabled, this change allows the game to still save your progress. [/list] [h1]UI[/h1] [list] [*] Added effect preview for talents, when you hover over a talent - you will be able to see how your character will be affected if you learn that talent, should help make more informed decisions [*] You can now press spacebar key to snap camera back to your hero, helpful when navigating the map [*] Added full-text search to inventory, if you want to find some healing items for example [*] Added options menu to the title screen, the option selection there is limited, but you have the most important ones to help you configure things before starting the game. [*] Better look for scroll bars [*] Added simple animations to character images in story screens [*] Improved floating combat text animations, things like damage or healing numbers [*] More intelligent choice of initially selected unit in Squad view, a hero or the most powerful creature is selected, instead of a random one [*] Changed display order, toast notifications will now be displayed under most of the other UI elements, those notifications offer fairly little value in terms of information and used to obscure critical parts of the UI at times [*] Town guardian skin has been re-colored to make it more distinct [*] Fixed clipped glowing particle texture on treasure chests [*] Improved item shop UI [*] Improved unit shop UI [*] Improved inventory UI [/list] [h1]Technical[/h1] [list] [*] Reworked animation system from the ground up, animations are much smoother, as a result, especially the transitions from one motion to another [*] Improved UI performance across the board, the main focus was on making mid and end game battles run smoother [*] Improved performance in the inventory screen, it used to cause FPS drops on some CPU models [*] Added visual effects for footsteps [*] Synchronized footstep audio effects with actual steps of the character [*] Re-worked static game database, it is now loaded in the separate thread, allowing the game to start a few seconds faster [*] Added visual effects of the characters to strategy map, if your character has a glowing sword or is on fire - you will see that on the strategic map also [*] Improved shadows, you will see much less flicker in the shadows when moving the camera [*] Introduced image caching, you'll notice that icons and portraits appear a lot sooner, in the past there used to be a delay of few frames when an image is loaded, this will happen a lot less often now [*] Trail effects have a softer introduction now when they first appear. This makes them look better. [*] Fixed particle system bug that caused some larger particles to flicker when moving camera [*] Improved clarity on larger particles, most noticeable on treasure chests [/list] [h1]Localization[/h1] [list] [*] Improved German localization [*] Improved English localization [*] Improved Chinese localization [*] Improved Russian localization [/list]