Weekly Update #7

Deep, In the Forest

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.

Greetings, the inhabitants of our little forest! This update is fully focused on expanding content and adding new characters to the game. And as a result - the expansion of the story in the game. In addition, the characters have new mechanics, and the player has new cards. However, it is unlikely that you will be delighted to find these cards in your deck =) [img]{STEAM_CLAN_IMAGE}/36137320/6ff747909c3b4318f081481d7b7894b883af278b.png[/img][img]{STEAM_CLAN_IMAGE}/36137320/34911addd0693a230548aa20825438f601015d64.png[/img] Changes in version 0.255. Opponents: [olist] [*] Added 5 new characters for the North region. [*] Added 3 new characters for the West region. [*] Added 11 new characters for the Center region. [*] Now almost all the characters are strictly attached to their regions and are united by different plot lines within these regions. However, there remain several characters wandering around the regions. This is due to their plot lines. [*] Added 84 phrases for new characters. At the moment, 201 phrases are written in the game. Because the source of all troubles is in the royal castle, it is logical that some characters in the castle can shed light on many plot events in the game. Can you gather all the pieces of the puzzle? [*] Added a new trait - Warlock. Characters with this trait can add Exhaustion cards to a player discard if not stopped. [*] Added a new trait - Injuring. Characters with this trait can add ranged cards to a player's discard when dealing damage. [*] Reorganized character abilities. Now the number of abilities for each character is determined by its level of difficulty. Normal opponents have only 1 trait, hard ones have 2, Barons have more. How many traits have the Mad King - no one knows =) The traits are thematically combined to better match the character’s image. [*] Fixed description of the Eared trait. [/olist] Cards: [olist] [*] New card: Exhaustion - effect, temporary, cannot be converted into energy. To get rid of it you need to play this card. [*] New card: Wound - effect, temporary, cannot be converted into energy. [*] New mechanics of temporary cards. Temporary cards are in your deck only until the end of the battle. In the future, it is planned to use this mechanics for cards that also benefit the player. [/olist] Interface: [olist] [*] Added menu button for the region and battle screen. [/olist] What to expect in the following weekly updates: [olist] [*] Plot. The victory over the barons will become more ... significant =) [*] A smoother introduction to the game world at the beginning. [*] New traits for the opponents. Rework for some old ones. [*] New cards with new mechanics. [*] New items with new features. [*] New routes in the regions. [/olist]