Weekly Update # 14

Deep, In the Forest

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.

Greetings, the inhabitants of our little forest! This update focuses on improving cards. Added keywords and tooltips for effects. Significantly reduced text on cards. Many old cards have been reworked. Added 12 new cards. Treasure reward changed. [img]{STEAM_CLAN_IMAGE}/36137320/021db43f77e425929b1948315e17a5dbda29d176.png[/img] [img]{STEAM_CLAN_IMAGE}/36137320/3e0f6afcf7921ade9bba3d6330da3d4bd0497206.png[/img] Changes in version 0.583. Opponents: [olist] [*] Corrections for the icons of some foes abilities. [*] Fixed a bug due to which the help of the Baron of the East did not work correctly in the battle with the Mad King. [*] Fixed a bug when the foe’s ability was activated after they defeat at the end of the battle. This broke the game and prevented the players from continuing the run. [/olist] Cards: [olist] [*] A keyword system for cards mechanics has been introduced. Significantly reduced text on cards. [*] 18 keywords added for different mechanics. [*] Added tooltips for keyword effects. [*] Changes in the layout for the description section of cards. Now it is centered. For some cards, special rules are used to improve reading (forced new lines). [*] A new mechanic: ignoring the next incoming damage. This mechanic has replaced invulnerability. [*] A new mechanic: cure wound. [*] A new mechanic: payment for activation effect by loss of armor. [*] A new mechanic: payment for activation effect by loss of energy income. [*] Big rework of old cards. Many cards received additional combo variants and were reduced in energy cost. Combo effects are directly or indirectly related to the type of card that activates them. Each type of card has a set of mechanics that is almost inaccessible to other types of cards, with the exception of combo effects. [*] Added 12 new cards. These are mainly Defense and Healing cards. [*] Fixed restriction for specific mechanics not working on the Barons and the Mad King. Previously, in a battle with the Baron or King, they could not be used on other foes too. [/olist] Map of the region: [olist] [*] Changes in treasure settings. Now they give rare items, but the chance to be ambushed is increased. [/olist] What to expect in the following weekly updates: [olist] [*] New cards. Art is ready, it's up to me now to add them to the game. [*] New items. [*] Improving the appearance of items. [*] Global improvement of interfaces in the game. [/olist]