Weekly Update #15 (Major)

Deep, In the Forest

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.

Greetings, the inhabitants of our little forest! This update focuses on new content. Added 47 new cards, 48 ​​new items! Many new mechanics and abilities, improvements and changes for the old. Almost all old items are reworked. Improved the art of cards and items! And much more. The game has become bigger, deeper and more interesting! [h3]Changes in version 0.655.[/h3] [h3]Cards:[/h3] [olist] [*] 47 new cards. [*] Many old cards have changed their name. [*] Rebalance of some old cards. [*] Improved art for 6 old cards. [*] New mechanic: convert other cards from your hand into energy income. [*] New mechanic: convert the played card into an energy income. [*] Keyword for convert mechanic. [*] Keyword for “dispose cards from the hand”. [*] New mechanic: gaining additional experience as the ability of the card. [*] Color to indicate the value of the experience gained by the ability of the card. [*] Damage immunity mechanic replaced by blocking the first incoming damage. This applies to foes and the player. [*] Fixed a bug of validation payment of paying a card by reducing the energy gain. [*] Keyword for health loss. Health loss has been replaced with taking damage. [/olist] [h3]Items:[/h3] [olist] [*] 48 new items. [*] Improved visual representation of all items. [*] New property: heal upon activation. [*] New property: Ignore the next incoming damage upon activation. [*] New property: mass interruption of foe’s abilities upon activation. [*] New property: gain energy upon activation. [*] New property: gain armor upon activation. [*] New property: loss of armor to activate the item. [*] New property: taking damage to activate the item. [*] New property: complete disregard for recreation areas. [*] Fixed a bug allowing you to activate items not on your turn. [*] Improved description for activating items. [*] Minor changes to improve readability of properties. [*] A heroic item that increases energy gain with each card conversion no longer has this property. This property has been completely removed from the game. [/olist] [h3]Misc:[/h3] [olist] [*] Added a one-time warning if the player tries to end the turn without converting the card into energy. This is necessary for teaching new players this game mechanic. [/olist] [h3]What to expect in the following weekly updates:[/h3] [olist] [*] Global improvement of interfaces in the game. [*] The end of the game. [/olist]