Weekly Update #10

Deep, In the Forest

Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.

Greetings, the inhabitants of our little forest! This update focuses on the consequences of victories over the barons and the behavior of the king. Now, the decision to execute or spare the baron has tangible consequences. You either get a unique baron card or he comes to your aid in the battle with the king. The king, in turn, has become much more dangerous. But if you managed to restore order in the regions then the battle with the king should become much easier. Unfortunately, I have not had time to add a dialogue of victory over the king and plot endings in this update. But I think next week it should definitely be completed. Changes in version 0.315. The battle: [olist] [*] When the baron is executed, you get a special card in your deck that you can add to the main deck of the campaign if you wish. The baron’s card is unique - it cannot be obtained in any other way in the game. The baron’s card should be useful in normal battles and extremely useful in battle with the king. [*] If you spared the baron, then he comes to the rescue in the battle with the king. Each baron helps in his own way, but does not participate directly in the battle. [*] Added a window of phrases for barons and special phrases when they enter the battle with the king. Added phrases for the king to reply to barons. [*] The king learned to call his guards to help. The call for the guards occurs at some intervals. The call for the guards is NOT endless and can be prevented. [*] The king learned to summon undefeated barons to his aid. [*] In the battle with the king, the escalation of the battle is disabled. [*] Added display of extracting cards from the player’s deck in battle. This is mostly for the situation when the cards in the deck are disposed, for example, negative effects. [/olist] Cards: [olist] [*] Added mechanics for disposing all temporary effect cards from the deck and discard. [*] Added mechanics for getting wound cards during a play. This mechanic will be an alternative to energy, payment with a gold or loss of health as a mandatory part of a card effect activation. [/olist] Interface: [olist] [*] Fixed display of the game for different aspects of the screens. [/olist] What to expect in the following weekly updates: [olist] [*] Eastern region. Already in the work. [*] Different options for the game ending. The dialogue with the king after the victory. [*] New cards with new mechanics. [*] New items with new features. [/olist]