[h1]UNDERLORD CHANGES[/h1]
[b]Anessix:[/b]
[list]
[*]Demon Archer no longer scales up damage as Anessix gets closer to casting her ultimate.
[*][b]Rejuvenating Ritual:[/b]
[list]
[*]Description fixed to comport with how the ability actually works.
[/list]
[/list]
[b]Enno:[/b]
[list]
[*][b]Dr. Enno's Soothing Balm:[/b]
[list]
[*]Description fixed to comport with how the ability actually works.
[/list]
[/list]
[b]Hobgen:[/b]
[list]
[*][b]Let's Go Crazy:[/b]
[list]
[*]Now affects Hobgen himself too.
[/list]
[/list]
[b]Jull:[/b]
[list]
[*][b]Happy Hour:[/b]
[list]
[*]Now affects Jull himself too.
[/list]
[/list]
[h1]HERO CHANGES[/h1]
[b]Axe:[/b]
[list]
[*][b]Culling Blade:[/b]
[list]
[*]No longer blocked by Aphotic Shield.
[/list]
[/list]
[b]Meepo:[/b]
[list]
[*][b]Poof:[/b]
[list]
[*]Meepo will shift target cells as needed while channeling, instead of interrupting the channel and starting again whenever his original target cell becomes invalid.
[/list]
[/list]
[b]Pangolier:[/b]
[list]
[*][b]Shield Crash:[/b]
[list]
[*]Fixed taunt not working.
[/list]
[/list]
[b]Puck:[/b]
[list]
[*][b]Illusory Orb:[/b]
[list]
[*]Puck no longer casts Illusory Orb at out of range targets.
[/list]
[/list]
[b]Wraith King:[/b]
[list]
[*][b]Raise Dead:[/b]
[list]
[*]When a dying hero is in range of both friendly and enemy Wraith Kings, the zombie created will be of the same team as the dying hero.
[/list]
[/list]
[h1]ITEM CHANGES[/h1]
[b]Horn of the Alpha:[/b]
[list]
[*]No longer does player damage at the end of the round.
[/list]
[h1]ALLIANCE CHANGES[/h1]
[b]Shaman:[/b]
[list]
[*]Fixed a bug where Alliance summons could do damage at the end of the round.
[*]Regularized which Shaman unit summons the creature. The units are sorted by star level, then by draft tier, then by position (preferring backline heroes), and finally if there is a tie the hero bought (or combined if 2 or 3star) first wins.
[/list]