[h1]GENERAL[/h1]
[list]
[*]Enjoy this week's Early Bird!
[*]Fixed an issue with Duos and Parties where a party could only have one team color other than Random selected at any time.
[*]Fixed issues with Prestige 5 where City Crawl nodes were unselectable. To rectify you may have to force quit and restart the application after first starting it after the patch.
[*]Introducing a much stabler experience on 2GB iOS devices!
[*]Reduced banding on the glow on benched units.
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[h1]HERO CHANGES[/h1]
[b]Crystal Maiden:[/b]
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[*]At three stars, friendly units gain 20% cooldown reduction.
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[b]Earth Spirit:[/b]
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[*][b]Geomagnetic Grip:[/b]
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[*]At three stars, units hit by Geomagnetic Grip are also stunned for 1.5 seconds.
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[b]Enigma:[/b]
[list]
[*][b]Midnight Pulse:[/b]
[list]
[*]Damage changed from [5, 6, 7]% to [5, 6, 6]%
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[b]Terrorblade:[/b]
[list]
[*]Maximum Mana changed from 100 to 80
[*]magicResist changed from [10, 20, 30] to 30
[*][b]Metamorphosis:[/b]
[list]
[*]Mana Cost changed from 100 to 80
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[*]At three stars, Terrorblade gains +100% Pure Damage against Demons (or an enemy Champion with an active Demon Alliance).
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[b]Tiny:[/b]
[list]
[*]At three stars, each time Tiny Tosses an enemy, he grows in size, gaining +75 Attack Damage and +5 Armor but losing 10 Attack Speed, up to a maximum of 5 times.
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[b]Witch Doctor:[/b]
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[*][b]Paralyzing Cask:[/b]
[list]
[*]At three stars, Witch Doctor also curses units hit by the cask for 4 seconds, doing 20 damage per second. At the end, the unit takes an extra 40% of all damage taken during the curse.
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[h1]ALLIANCE CHANGES[/h1]
[b]Spirit:[/b]
[list]
[*]Damage changed from 225 to 200
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