A Top Tier Update

Dota Underlords

Hire a crew and destroy your rivals in this new strategy battler set in the world of Dota. Introducing Season One: Explore White Spire and earn rewards on the Battle Pass. Pick from several different game modes, play on your own or with friends, and take advantage of crossplay on PC and mobile.

[h1]GENERAL[/h1] [list] [*]Further performance and stability improvements for iOS and Android--to the point where we've officially added back the iPhone SE, 6S, 6S Plus, and iPad Air 2 to the Supported Devices list. [*]Fixed the XP table in the Rulebook not matching the game. [*]Fixed an issue where projectile impact sounds sometimes wouldn't play. [*]Fixed an issue with Auras from abilities and items where sometimes when their source unit was Broken, they would still affect the source unit even if they properly did not affect other nearby units. [*]And, of course, we hope you enjoy this week's new Early Bird! [/list] [h1]SHOP TIER ODDS[/h1] This update introduces a change to the shop unit tier odds in Standard/Duos to encourage three-starring 1, 2, and 3-cost units. [img]{STEAM_CLAN_IMAGE}/35233241/19b48593ccdce072732c1a4b864eabdc5f06addc.png[/img] [h1]HERO CHANGES[/h1] [b]Broodmother:[/b] [list] [*]3 Star Effect: All friendly Spiderlings (both hers and Insect Alliance Spiderlings) are invulnerable while Broodmother is alive. [/list] [b]Dazzle:[/b] [list] [*]3 Star Effect: Dazzle gains Shallow Grave. All friendly units within 1 cell of Dazzle survive an extra 5 seconds after receiving a killing blow. [/list] [b]Luna:[/b] [list] [*]Attack Damage Minimum changed from [50, 120, 200] to [50, 100, 200] [*]Attack Damage Maximum changed from [60, 144, 240] to [60, 120, 240] [*]3 Star Effect: Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 200 Magical Damage per beam and stunning for 0.5 seconds, with a maximum of 5 beams per enemy unit. [/list] [b]Razor:[/b] [list] [*]Fixed an issue with Razor's 3 Star Effect where enemies could lose Attack Damage more than 10 times (Razor's stealing limit). [/list] [b]Shadow Demon:[/b] [list] [*]3 Star Effect: Shadow Demon gains Soul Catcher, which activates during Demonic Purge. At the start of Demonic Purge, the affected unit loses 30% of its current health. At the end of the Purge, if the unit surives, it regains half that amount. [/list] [b]Snapfire:[/b] [list] [*][b]Mortimer Kisses:[/b] [list] [*]Fixed an error in the description where the duration of the fire was reported as [1, 2, 3] seconds. This was actually the attack slow duration; the fire duration is 5 seconds. [*]Fixed the attack slow modifier; it was speeding up enemy attacks instead. Enemies affected by the magma now properly lose 20 Attack Speed for [1.0, 2.0, 3.0] seconds. [/list] [/list] [b]Treant Protector:[/b] [list] [*]3 Star Effect: Treant Protector gains Living Armor. During Leech Seed, friendly units healed by the Seed gain +5 Armor. [*][b]Leech Seed:[/b] [list] [*]Fixed an error in the description: the damage interval is once every second, not once every 1.5 seconds. [/list] [/list]