[h1]GENERAL[/h1]
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[*]Fixed a crash in Battle Pass UI on Android.
[*]Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist.
[*]Fixed Alchemist's pants being a bit too shiny and slightly invisible.
[*]Fixed a bug where Legion Commander could gain mana from performing a Delta Slam.
[*]Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug).
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[h1]HERO CHANGES[/h1]
[b]Bristleback:[/b]
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[*][b]Quill Spray:[/b]
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[*]Cooldown changed from [3, 3, 1] to [3, 3, 1.5]
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[b]Medusa:[/b]
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[*][b]Split Shot:[/b]
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[*]Damage reduction for extra shots changed from -20 to [0, -20, -30]
[*]Extra shots changed from 2 to [1, 2, 3]
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[b]Puck:[/b]
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[*][b]Illusory Orb:[/b]
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[*]Damage changed from [200, 250, 300] to [200, 225, 250]
[*]Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]
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[b]Queen of Pain:[/b]
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[*]Maximum Mana changed from 100 to 60
[*][b]Scream Of Pain:[/b]
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[*]Mana Cost changed from 100 to 60
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[b]Slark:[/b]
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[*][b]Essence Shift:[/b]
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[*]Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
[*]Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]
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[b]Spectre:[/b]
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[*][b]Spectral Dagger:[/b]
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[*]Duration of the buff changed from 5.0 to 4.0
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[b]Spirit Breaker:[/b]
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[*][b]Charge of Darkness:[/b]
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[*]Charge now damages the target enemy just like enemies along the way.
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[b]Sven:[/b]
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[*]Maximum Mana changed from 100 to 80
[*][b]God's Strength:[/b]
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[*]Mana Cost changed from 100 to 80
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[b]Troll Warlord:[/b]
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[*][b]Fervor:[/b]
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[*]Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
[*]Maximum stacks changed from [12, 19, 24] to [8, 12, 16]
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[b]Wraith King:[/b]
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[*][b]Raise Dead:[/b]
[list]
[*]Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving.
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[b]Zombie:[/b]
[list]
[*]Maximum Health changed from [450, 750, 1050] to [400, 700, 950]
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[h1]ITEM CHANGES[/h1]
[b]Kaden's Blade:[/b]
[list]
[*]Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa's Split Shot damage decrease).
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[h1]ALLIANCE CHANGES[/h1]
[b]Fallen:[/b]
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[*]Item cooldowns are no longer refreshed on revive.
[*]HP Percent for reviving units changed from 50 to 40
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[b]Heartless:[/b]
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[*]Armor debuff changed from [4, 10, 15] to [4, 9, 15]
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[b]Spirit:[/b]
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[*]The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
[*]Base damage changed from 200 to 130
[*]Base effect duration changed from 3.0 to 1.5
[*]2 star multiplier is 1.5x (damage 195, duration 2.25)
[*]3 star multiplier is 2x (damage 260, duration 3.0)
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[b]Warrior:[/b]
[list]
[*]Bonus armor changed from [10, 20] to [10, 25]
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