The Update In Which Medusa's Split Shot Gets Its Shots Split

[h1]GENERAL[/h1] [list] [*]Fixed a crash in Battle Pass UI on Android. [*]Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist. [*]Fixed Alchemist's pants being a bit too shiny and slightly invisible. [*]Fixed a bug where Legion Commander could gain mana from performing a Delta Slam. [*]Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug). [/list] [h1]HERO CHANGES[/h1] [b]Bristleback:[/b] [list] [*][b]Quill Spray:[/b] [list] [*]Cooldown changed from [3, 3, 1] to [3, 3, 1.5] [/list] [/list] [b]Medusa:[/b] [list] [*][b]Split Shot:[/b] [list] [*]Damage reduction for extra shots changed from -20 to [0, -20, -30] [*]Extra shots changed from 2 to [1, 2, 3] [/list] [/list] [b]Puck:[/b] [list] [*][b]Illusory Orb:[/b] [list] [*]Damage changed from [200, 250, 300] to [200, 225, 250] [*]Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5] [/list] [/list] [b]Queen of Pain:[/b] [list] [*]Maximum Mana changed from 100 to 60 [*][b]Scream Of Pain:[/b] [list] [*]Mana Cost changed from 100 to 60 [/list] [/list] [b]Slark:[/b] [list] [*][b]Essence Shift:[/b] [list] [*]Stolen Damage changed from [2, 3, 4] to [3, 4, 5] [*]Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0] [/list] [/list] [b]Spectre:[/b] [list] [*][b]Spectral Dagger:[/b] [list] [*]Duration of the buff changed from 5.0 to 4.0 [/list] [/list] [b]Spirit Breaker:[/b] [list] [*][b]Charge of Darkness:[/b] [list] [*]Charge now damages the target enemy just like enemies along the way. [/list] [/list] [b]Sven:[/b] [list] [*]Maximum Mana changed from 100 to 80 [*][b]God's Strength:[/b] [list] [*]Mana Cost changed from 100 to 80 [/list] [/list] [b]Troll Warlord:[/b] [list] [*][b]Fervor:[/b] [list] [*]Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20] [*]Maximum stacks changed from [12, 19, 24] to [8, 12, 16] [/list] [/list] [b]Wraith King:[/b] [list] [*][b]Raise Dead:[/b] [list] [*]Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving. [/list] [/list] [b]Zombie:[/b] [list] [*]Maximum Health changed from [450, 750, 1050] to [400, 700, 950] [/list] [h1]ITEM CHANGES[/h1] [b]Kaden's Blade:[/b] [list] [*]Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa's Split Shot damage decrease). [/list] [h1]ALLIANCE CHANGES[/h1] [b]Fallen:[/b] [list] [*]Item cooldowns are no longer refreshed on revive. [*]HP Percent for reviving units changed from 50 to 40 [/list] [b]Heartless:[/b] [list] [*]Armor debuff changed from [4, 10, 15] to [4, 9, 15] [/list] [b]Spirit:[/b] [list] [*]The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level. [*]Base damage changed from 200 to 130 [*]Base effect duration changed from 3.0 to 1.5 [*]2 star multiplier is 1.5x (damage 195, duration 2.25) [*]3 star multiplier is 2x (damage 260, duration 3.0) [/list] [b]Warrior:[/b] [list] [*]Bonus armor changed from [10, 20] to [10, 25] [/list]