Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.
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Howdy!
Thank you for spending time with our game and the feedback you sent us.
We know you have eagerly been waiting for the next update. We appreciate your patience.
The time has come.
And the update is huge, as you’ll find out when you scroll down to get all the details.
It contains a lot of improvements and enhancements.
We focused mostly on boosting the management options you have at your disposal as well as introducing a lot of changes when it comes to livestock.
As a result, you have more control over your ranch, settlements and workers, while also giving you more options to make a profit from your hard work (or that of your ranch hands) and have more logical connections with the various gameplay systems. In short: Taking care of your settlements is more meaningful than ever and gives you a fresh level of immersion.
So, dust off your boots, dive into Wild West Dynasty and get ready to conquer the Frontierland.
What features would you see implemented next? Get in touch with us here or on Discord and give us your feedback as well as suggestions.
Until then!
Moon Punch Studio and Toplitz Productions
[u][b]Changelog version 1.0.9121[/b][/u]
[h3]Changes[/h3]
[list]
[*] Changed an NPC's payment from daily to seasonal.
[*] If a building is in the range of any city, then items manufactured in this building will be directly delivered to the warehouse of this city without the need to create a separate transport route.
[*] The player can now sell animals in the animal's stable panel.
[*] Horse – Added an Assign/Take button for the horse context menu.
[*] Horse - Improved the saving system.
[*] Horse – Contrary to its behaviour in the stable the horse will feed and drink by itself if left alone in the wilderness.
[*] General Store – Available at City Level 2
[list]
[*] The player can place orders in the general store.
[*] Orders depend on the City Level (by upgrading the city, the player can request more offers).
[*] The NPC will now sell items from the general store's chest.
[*] The NPC will try to buy the items the player places in the general store's chest.
[*] Added a checkout inside to take money generated by the NPC.
[*] The player can buy stuff from the NPC like from a regular vendor.
[*] The NPC will generate random items for sale.
[*] Prepared a new UI in Management.
[*] If the player cancels an order, the player will get the money back.
[*] Changed the interior furniture to give the player more space to navigate.
[*] Added a saving system.
[/list]
[*] Water Tower – Available at City Level 3
[list]
[*] Added a water tower which can help with the water issue.
[*] The water tower will be used by site-bound NPCs as a water source.
[*] A water tower placed near a windmill will automatically refill.
[*] The game will automatically indicate the range of all nearby windmills in placement mode.
[*] The player can assign an NPCs to work at the water tower.
[*] Added a saving system.
[/list]
[*] Stable
[list]
[*] The player can now assign a horse to the stable.
[*] Fixed a problem with flying elements.
[*] The player can assign an NPC to work at the stable.
[*] A Horse in a stable will feed there. If there is no more food or water and the horse’s health becomes zero, the horse will die.
[*] Stable UI properly shows amounts of food/water for any animal.
[*] Prepared an UI where the player can view horses and select a stable to assign the horse there.
[*] Added a saving system.
[*] Added water/food interaction points.
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[/list]
[h3]Fixes[/h3]
[list]
[*] All Achievements should work now.
[*] Aid for Taxation: Animal farm - Added missing stable in Taxation.
[*] Aid for Taxation: Animal farm – The player can now buy horses in Taxation after this quest is completed.
[/list]
[h3]Added[/h3]
[list]
[*] The price of animals depends on their age.
[*] Added young cows.
[*] Added young goats.
[*] Added young pigs.
[*] Animals on a farm will grow automatically every year now.
[*] If the animal’s age is changed from 0 (baby) to 1, the animal will be replaced by a grown animal and will behave like a grown animal.
[*] To reproduce animals on a farm, there has to be at least one male and one female animal at the age of 1 at least.
[*] New animals will be created every 2 seasons (each stable has 5 slots maximum for animals)
[*] Small Animal Cages
[list]
[*] Added a new view for small animal cages.
[*] The player can control the amount of food/water in the cage in the Animal Cage panel, now.
[*] The player can track the animal info in the Animal Cage panel now.
[*] The player can now sell small animals (such as rabbit/turkey/chicken) in the management panel.
[*] Base small animal price is 150$, if a player want to sell an animal that price is modified by age.
[/list]
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[url=https://discord.gg/toplitz]
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