Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.
Howdy Partner!
We hold in our hands yet another hotfix for you, which brings these changes:
[h3]Additions[/h3]
[list]
[*] Added a rifle to the shop in Hope.
[*] Four more colts were added to the shop in Hope.
[*] Added Rifle ammo to the shop in Hope.
[*] Added separate support for the General Store vendor’s storage.
[*] Added a saver for the vendor in the General Store (On existing saves he replenishes items he is selling).
[/list]
[h3]Fixes[/h3]
[list]
[*] Horse selector map - fixed the scaling for 16:10 aspect ratio.
[*] Animal's stable selector UI - fixed the scaling for 16:10 aspect ratio.
[*] Fixed an issue with City mission that requires Sheriff building at City level 2.
[*] Fixed an issue where the General Store required at City level 3.
[*] Fixed an issue with the technology UI to match the new order (General store available at City level 2).
[*] The General Store will now sell items at 50% base sale price
[*] Fixed a chest collider in the stone mine.
[*] Fixed a chest collider in the iron mine.
[*] Fixed a building collider in the stone mine.
[*] Fixed a building collider in the iron mine
[*] Fixed an issue where the storage of the General Store's vendor storage was identical to the General Store's chest.
[/list]
[h3]Changes[/h3]
[list]
[*] Changed the eating cycle for NPCs from 2 hours to 6 hours.
[*] The General Store's vendor sells items at 75% of the original price.
[/list]
We are working on more fixes! Thank you for your ongoing support!
[url=https://discord.gg/toplitz][img]{STEAM_CLAN_IMAGE}/38758697/ecc6d90205c180fff0159b546aa896abefa05985.png[/img][/url]