Hotfix to 1.0.9073

Wild West Dynasty

Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.

Howdy Partner! We have prepared another hotfix for you, which brings these fixes and optimisations! We are working on more fixes! Thank you for your ongoing support! [list] [*] The kid: Added a lantern. [*] Ghost town ghosts: Fixed the waypoints. [*] The convoy should now trigger properly even in different order. [*] The convoy should work for people who saved it in a broken state. [*] Adventure mode added. [*] All rivers and wells can be interacted with, and drinking affects overheating. [*] Tent - should not be pickable. [*] John (trader in taxation) – The shop is available even without completing Aid for Taxation. [*] Workbenches are no longer pickable. [*] Seamstress table should be able to interact with. [*] Workbenches got a destroy option added (to destroy from house if the player placed it by mistake). [*] Fixed a problem where changing the language in-game could cause a problem with placing furniture. [*] Disabled higher food consumption during the winter (survival mode only). [*] Disabled higher water consumption during the summer (survival mode only). [*] Some map improvements. [*] Subtitles added to intro. [*] Kid cave: Fixed a problem where fast discovered clues could lock the progress (old saves should work now). [*] Kid cave: Fixed a problem where clues could be investigated too fast. [*] Grandma Lucy house: Fixed a problem where a player could not place furniture in her house. [*] Vendors in Hope should now sell proper goods. [*] Each Vendor in Hope now offers a cloth set with different stats. [*] Disappearing workbench from Owl`s house fixed (save/load). [/list]