Hotfix to 1.0.9082

Wild West Dynasty

Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.

Howdy Partner! We got a hotfix before the weekend for you, which brings these fixes and optimisations! We are working on more fixes! Thanks so much for your enthusiastic support! Warning: the list may contain spoilers. [list] [*]Added a key to Granger's chest for players with a broken quest state after save/load. [*]Fixed an issue where the focus was lost in the inventory when scrolling with the mouse wheel. [*]Optimized some object physics which in turn should help during exploration. [*]Optimization to animal spawners. [*]Fixed the display of the skill tree in Polish language. [*]The chest in the ghost town is not interactable before the quest asked to collect food. [*]Fixed a bug where Felipe could not be addressed by the player when he saved the game (before reaching the point with dead Miss Hood). [*]Added nails to the shops in Hope and Taxation (on existing saves players have to wait a season before the storage refreshes). [*]Fixed an issue where some saves could not be loaded after having multiple questlines given by NPCs and Owl's in a state of near completion. [*]Fixed an issue when sometimes resources were not spawning after save/load. [*]Improved the door to the General Store's door in Taxation. [*]Fixed an issue where the well couldn’t be fixed, if the player did not finish Aid for Taxation: Animal Farm first. [*]Fixed an issue with the display on how much money the player needs to upgrade the City. [*]Removed the misleading information "WIP" in the missions panel. [*]Fixed an issue where Mines and the Barn are not visible to assign settlers via its settler menu. [*]Fixed an issue where putting water/food to the warehouse was not detected as chapter. [*]A bottle of water will now serve as a drinkable item to NPCs. [*]Fixed several issues with doors in Ghost Town. [*]Fixed problem with investigating Owl's mushroom stew (+ secret recipe added). [*]Owl's stews bestow 30 food points instead of 10 now. [*]Momma J and the trader in Hope do sell cans of beans now Taxation (on existing saves players have to wait a season before the storage refreshes). [*]Animals transport cost adjusted to 30$ as a static value (distances are neglectable now). [*]Removed a misleading popup about assigning animals to a farm. [*]Updated seed descriptions [*]Fixed an issue where Momma J’s shop was not available after completing Aid for Taxation [/list] [h3]WIP animal system – This is still in testing[/h3] [list] [*]The UI for buying animals now shows a correct header for animal gender. [*]Fixed an issue where all animals spawned for purchase had the same gender. [*]Fixed an issue where animals lost their gender/age property in the inventory after save/load. [*]Fixed an issue when after the purchase of small animals (chicken/turkey) the animal property changed in the inventory. [*]Fixed an issue where animals were not restoring properties in the shop after save/load. [*]Fixed an issue where hares captured by a player could have wrong attributes. [*]Fixed an issue where attributes of large animal (gender/age) were not randomized correctly after a season change [/list] [url=https://discord.gg/toplitz] [img]{STEAM_CLAN_IMAGE}/38758697/ecc6d90205c180fff0159b546aa896abefa05985.png[/img][/url]