Hotfix to 1.0.9094

Wild West Dynasty

Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.

Howdy Partner! Again a small hotfix bringing a few fixes. We are working on further updates! Thank you for your active support! [list] [*] NPCs will not kill young animals in cages (less than 10 years). [*] NPCs will transfer a maximum of two food items into the cage from storage in one cycle. [*] The food and water consumption of caged animals is significantly reduced. [*] NPCs assigned to cages housing animals should no longer trigger a crouch-stand-crouch action when managing the cage. [*] NPCs assigned to animal cages will now transfer water/food for animals. Condition: the cage does not contain 25 water units or 99 food units. [i](Dev note: We do want to give you a better option to manage animal cages. We are working on solutions. You will be able to control how many items the NPCs shall add to the cage's storage, to keep the economy and cycle balanced in your city.)[/i] [*] The water consumption for animals in barns is significantly reduced. [*] Fixed an issue where the player could plant seeds with insufficient amounts in the inventory[i] (Note: this could have caused the -x value).[/i] [*] The Workshop craft hierarchy now reflects the technology tree. [*] The weight of Henrietta and Ada's letter are reduced to zero (0). [*] Fixed an issue where assigning NPCs to the Barn/Sawmill in Ghost Town could corrupt saving those buildings. [*] Fixed an issue where a transport route could break the saving process [*] Fixed an issue where having a windmill, farm plots and/or barn and having NPC assigned to the barn, could cause save issues. [i](Note: We are still investigating issues when sometimes buildings are not saved.)[/i] [*] Fixed an issue where a canteen was not providing water for NPCs in the city. [*] Fixed an issue where outpost buildings could not be destroyed. [*] NPCs working on a farm will take only as much seeds as required, depending on farm size. [*] Changed the cost of crafting a colt bullet from 10 shells and 10 gun powder, to 1 respectively. [*] Fixed an endless loop Mercedes – Confront the Sheriff. [*] Increased the health of houses. [*] Settlers are no longer eating up buckets. Empty buckets will be automatically returned to the warehouse storage. The support for animals is work in progress. [/list] [url=https://discord.gg/toplitz][img]{STEAM_CLAN_IMAGE}/38758697/ecc6d90205c180fff0159b546aa896abefa05985.png[/img][/url]