Conquer the Wild West. Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Dynasty.
Howdy Partner!
To start the week, we have another hotfix for you, which brings these bug fixes and optimisations!
We are working on further updates! Thank you for your active support!
[list]
[*] Fixed an issue where the Pantry could freeze players after saving/loading.
[*] Fixed an issue where items in Pantry could duplicate after saving/loading.
[*] Fixed an issue where taking items from Pantry was corrupting them, if these items had the same definition (like for example mushrooms).
[*] Removed corrupted food copies from pantry after saving/loading.
[*] Animal cages now show the amount of food/water items available for these animals instead of corresponding progress bars.
[*] Fixed an issue where flowers were not visible in animal cages as food.
[*] Carter Ash cannot be assigned multiple times to a house.
[*] Added a fallback if Grandma Lucy will glitch herself underground. After saving/loading she should be back on the surface.
[*] Carter Ash cannot be talked to before starting The Promise.
[*] You are back! - Elmer is now giving the player a key after the final quest.
[*] The player cannot die as long as he is in the cooking panel.
[*] Crafting planks – fixed an issue with a "nil" value displayed in the chapter entry.
[*] Added destructible planks in the Granger house.
[*] Fixed an issue where the trader was not selling a rifle.
[*] Disabled the option to show the render debug panel.
[*] Fixed an issue where the render debug view could be enabled.
[*] Fixed an issue with extremely large sized saves. Shops could feature too many items - causing those saves – after loading. They will now reset to a default stock.
[*] Fixed an issue where city missions could not be completed for specific requests of animal types.
[*] Changed the Unstuck logic. Now the player will teleport to a nearby house after clicking Unstuck.
[*] Default Unstuck position has changed to the start position in Ghost Town now if no houses are built yet.
[*] Fixed an issue where jills (female hares) were not numbered to the chapter.
[*] Fixed an issue where animals in cages could not reproduce.
[*] Fixed an issue where NPCs were planting potatoes in winter only.
[*] Fixed an issue where hired women had the wrong clothes. This also applies to women after loading from a save.
[*] Fixed an issue where farm 4x4 had a wrong fertilizer decal.
[*] Improved the NPC navigation on a farm. Now NPCs will try to find the nearest possible node to work on a farm instead of forcing themselves to the center of the farm.
[*] Fixed an issue where unlocking technology by investigating plans was removing technology points.
[*] Fixed an issue where some items (like Momma J's soup) were not restored after saving/loading.
[*] Fixed an issue where NPCs planted more than the specified number of seeds in a given season.
[*] Richard and Ed now sell bean seed (on existing saves the players have to wait a season for reset).
[/list]
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