Update to 1.0.9111

Howdy Partner! We have prepared another hotfix for you, which brings these fixes and optimisations! We are working on more fixes! Thank you for your ongoing support! [list] [*] Fixed an issue where skill points were displayed in Spanish. [*] Fixed animals for purchase in Taxation. [*] Red Rock - Fixed the NPC T-Poses after assignment. [*] Fixed the scrolling in the inventory after selecting any filter. [*] Ghost Town Forest - Adjusted parameters to prevent trees from spawning inside houses). [*] Grandma Lucy – Added a furniture saver. [*] You are back - Replaced beans with a can of beans. [*] Fixed an issue where a stable was not destructible. [*] Bridge area forest - Adjusted parameters to prevent trees from spawning in undesired places. [*] Henrietta – Can now be caged (support for existing saves is WIP). [*] Added a settler camp beyond Ed's farm. [*] Added a settler camp nearby the old shooting range. [*] Added a settler camp nearby Serenity Stand. [*] Updated the navmesh to support new settler camps and to improve the navigation in several areas at Red Rock. [*] Fixed an issue with the storage UI on ultra-wide resolutions. [*] Fixed an issue with detecting hovering over items in the storage UI for all resolutions. [*] Added a furniture saver to Granger's house. [*] Fixed an issue where data could not be loaded properly after the last update. [*] Taxation's cemetery becomes active once the entry Warehouse plans: Fix the Warehouse is active. [*] The destroyed convoy is disabled once the entry Warehouse plans: Fix the Warehouse is active. [*] City Missions - Is now being checked for conditions, such as animals. [*] Women - Replaced dysfunctional animations with proper ones. [/list] [url=https://discord.gg/toplitz][img]{STEAM_CLAN_IMAGE}/38758697/ecc6d90205c180fff0159b546aa896abefa05985.png[/img][/url]