Version 38

Dredgers

Based on traditional rogue-likes, Dredgers is a real-time dungeon crawler where you can play as 30 different races, each having their own stats and skills. With the unique class system you can mix and match classes as you desire, anything from an Archer-Knight to a Berserker-Summoner-Priest is possible!

Another version is here! This time we have a new primary class, the leader! Leader is a CHM based class that focuses primarily on followers and commanding them. [img]{STEAM_CLAN_IMAGE}/35821711/a8915ebcce681ad09d10150dc67785802c95bfe3.png[/img] Changelog: - Added the Leader primary class, leads into Summoner, Necro and Seducer and Healer. - Bard now only leads into Cultist, Seducer, Healer and Priest. - Non-Leaders are restricted to 1 follower at a time. - Primary classes are now 3 levels long instead of 2. This is preparing for class rework, along with making non-advance player mode players feel less disappointed. - Added a randomize button. - Tooltips are now semi-transparent, so you don't feel blinded when they pop-up. - Blocking damage with [shields] (armour) and {CHM} now used different brackets surrounded the numbers so you can tell which is which easier. - Updated Hunger, EXP and armour tooltips to explain more. - You can now hover stats to get a rough idea where you are getting bonuses from. - Water has been optimised a bit. - Fixed a major bug causing the occasional memory leak and slow down over long runs. Coincidentally this also fixed the huge amount of lag rats and crabs caused! The game should remain playable even on super long runs, rejoice! - Spring onion's no longer super-self-stack :( - Blood Fallen's passive has been updating to be more interesting. They now have CHM equal to level, but after death it's converted to CON equal to level. - Songs and Chant are far larger in size now at rank 2, easily covering entire rooms. - Temper Morale's range has been increased to match chant's new range - Dwarves and Bogrisen no longer gib themselves when under stronger enough negative CHM effects from Chant or Song of Might. - Inhumans will actually lose CON after their first death now. - Fixed Sprites not shooting more than once. - Most critters can now open doors. - Thimbles have been beaten with a nerf hammer. Thimbles can no longer dodge self-harm effects. Thimbles now can only heal for 1 at a time. - Related to thimbles getting nerfed, outlaw hood and cloak no longer provide armour based on DEX, since in retrospect, that's broken as hell. Giving archers armour for their damage stat is really bad. This also nerfs thimbles reaching obscene levels of armour. - Skulltist and energy-for-health races now have proper red/blood flash effects when getting hurt. - Deathly pale can no longer be used by races which do not have health. - Various other fixes and QoL stuff. - Enemies move around randomly and aim randomly while blinded now rather than just accepting their fate. This should make blinding less of a stun and more of a status effect that's interesting and dangerous to play around. Big list of stuff today! While I don't specifically like nerfing some strategies, sometimes they can go too far and make the game boring, in which case I'll step in. Becoming invincible on thimbles was far too easy, ruining the game since nothing would be a challenge. Thanks for reading, hope you enjoy the patch! If you're liking the game so far, be sure to tell other friends who may be interested in rogue-likes or leave a review :D