Greetings Overseers,
Today we have a patch of performance and bug fixes for you. See below for full patch notes.
[list]
[*] Fix a bug with attack only animals causing bots to be passive
[*] Fix electric floor damage radius, increase damage by 5x, and make them snap properly and unable to be stacked. Fix welding electric floors with handy
[*] Fix timer switch
[*] Make fallaway floor work properly (retracted when powered on, regular floor when powered off)
[*] Fixup handy upgrade tiers on reload
[*] Fix pressure switch to work based on "hit"
[*] Fix some issues that may have allowed bots to walk through certain walls/doors
[*] Fix for possible crash in server list
[*] Show all incompatible servers in server list, but greyed out if version doesn't match
[*] Better status info on server list
[*] Add right click to copy member and colony ID to clipboard
[*] Show all offline memebers in your own colony
[*] Add WipeCorp cheat
[*] Performance improvements for servers and hosted games
[*] Fix some checkbox issues with the social menu
[*] Fixes for Compass and Map UI performance issues on client, and make sure they update more consistently
[*] Fix weapon range stat display
[*] Fix for a possible client-side hitch that could occur every 5 sec in dense areas
[*] Fix weapon and armor names prefix/postfix to be properly based on stats (should retroactively fix old item names so everything isn't "Accurate X of Marksmanship")
[*] Fix a bug causing texture quality settings not to properly apply or load causing memory issues
[/list]