Greetings Overseers!
We have a small patch of bug fixes and optimizations for you today. See the full patch notes below
[h1]PATCH NOTES[/h1]
[list]
[*] Drone bots will now properly play their idle animations
[*] Make AI less "escape artisty", add failsafes to prevent AI from getting "stuck"
[*] Fix minion bot "retire" spam
[*] Make animals better at attacking. Improve crab attack anim
[*] Fix a bug with AI not finding the items in storage they need for crafting
[*] Fix building and animal attacks in water
[*] Show proper amounts when picking up resources in notification popups near player panel
[*] Significant optimizations to server side networking code
[*] Fix resource manifest showing bogus resources
[*] Fix for melee block resulting in negative armor values
[*] Make level 3+ handy never overheat
[*] Fix turn left/right binding which wasn't showing in options menu
[*] Reskin proximity switch properly, give it a proper name and description
[*] Plants rare resource popout properly skinned to look like wood/carbon
[*] Fix Corporate advanced crafting skill definitions so Miners are displayed only in the proper spot
[*] Add expansion slots to many of the armors
[*] Increase placement distance of certain large structures like extractors and large foundations
[*] Don't show an permanent enemy compass icon for player
[*] Clicking Show offline in social menu immediately refreshes
[*] Default social menu to "show all"
[*] Fix hotbar slots sometimes being reset upon login
[*] Fix a bug that prevented players from leaving a corporation
[/list]