[img]https://cdna.artstation.com/p/assets/images/images/013/122/492/large/outpost-zero-outpost-zero-kabby.jpg?1538149282[/img]
Greetings Overseers!
We have a hefty patch for you today - we've reworked two major systems in our game and introduced a new ability
[b]PIPELINES [/b]have been reworked to be much easier to place and more intuitive. Inflow and outflow pipes have been consolidated to one Connector pipe, and items can now be piped into ANY structure with inventory! You can now setup pipeline flows directly to your generators, turrets, scrapper, etc.
[b]SKILLS [/b]have been introduced to replace the simple XP level system. You can now spend XP on unlocking skills, which will allow you to unlock structures, tiers, character boosts, new abilities, and more. Find the SKILLS menu in the MAP tab.
[b]SKINNING[/b] mechanic has been added to the game to add to the progression system and improve the loot dropped by higher level animals as you level up.
Notably, we've also fixed some major performance issues for both client and server, as well as an annoying issue causing structure misalignment when placing on the server. Now triangles should work perfectly!
Below is a full list of patch notes
[h1] WORLD [/h1]
[list]
[*] Fix the wind effect on grass and foliage around the map so it doesn't look like it slides in the ground
[*] Fix some lighting issues with the time of day system
[/list]
[h1] STRUCTURES [/h1]
[list]
[*] Completely reworked pipelines into one object - no more long and short ones
[*] Pipelines will have a "source" and "target" lock when being built so they can be setup more accurately
[*] Inflow and Outflow pipes have been reworked to a single "connector" pipe which can connect ANY two structures with inventory
[*] Made connector pipeline much more intuitive and direct to place, connecting the source and target by selection
[*] Fixed issues causing pipes to "move around" and connect to different things - pipes will now save and load consistently
[*] Fixed an issue where walls and etc wouldn't show which Corporation they belonged to
[*] Fixed a major client performance issue with large bases
[*] Fixed a major loading issue with large bases
[*] Fixed a major server performance issue with miners, harvesters, and extractors
[*] Fixed a major server misalignment issue causing compounding errors with snapping structures. Triangles should now place perfectly on the server.
[*] Added several missing storage filters
[*] Various structure collision and placement fixes
[/list]
[h1] SKILLS [/h1]
[list]
[*] Replaced XP level system with a new "skill" system. The skill menu can be found as a tab on the map and must be unlocked using XP.
[*] Renamed "pirate" XP to "explorer" XP, rebalanced all XP rewards for all actions
[*] Corp XP is now awarded for building and crafting
[*] Soldier XP is now awarded for fighting enemy players/bots and pirates
[*] Explorer XP is now awarded for fighting animals and scanning new data
[*] Added a bunch of new Skill unlocks, including structure unlocks and tier upgrades
[*] New skill system is PERSISTENT across server resets, but is not yet synced between servers (future update)
[/list]
[h1] SKINNING [/h1]
[list]
[*] Implemented a new "Skinning" system allowing players to get much higher level biological ingredients from killing animals
[*] Skinning can be unlocked and upgraded via the Explorer skill tree
[*] All animals now grant basic bio materials on death, but must be "skinned" after being killed to access the higher level materials
[*] Rebalanced loot for all animals
[/list]
[h1] MISC [/h1]
[list]
[*] Fix a bug causing weapons to sometimes "stop working"
[*] Fix a bug that wouldn't show the player talking in the chat box
[*] Fix a bug with keybinding - all keybinds should now be possible and work properly
[*] Add "off" as an anti aliasing option
[*] Fix a bug with disbanding a Corporation that would result in the player(s) being placed in multiple corporations and seeing strange artifacts with this
[*] Fix the "destroyed by" text to work with turrets and etc and inform you which Corporation owns the thing that killed you
[*] Fixed a bug preventing animals from destroying certain structures
[/list]