Version 0.9.8 Is Grooving Onto Early Access

Hey [b]Quest Masters[/b]! Jeron Moore here—Executive Producer at Apogee and Game Director for [i]Quest Master[/i]. Today, I’m thrilled to share an exciting update that will take your dungeon-making and adventuring experience to the next level: a major overhaul to [i]Quest Master[/i]’s music! As you know, [i]Quest Master[/i] is still in Early Access, and we’ve been listening to your feedback as we continue building the game toward its 1.0 release. Before we unveil the final dungeon theme update in the coming weeks, we’re excited to introduce a big change to how the music sounds as you create and play through dungeons. [h2]Musical Journey from Retro to Orchestral[/h2] Since Early Access launched, [i]Quest Master[/i] has featured two soundscapes: [list] [*] [b]Maker Mode[/b]: Lush, detailed orchestral renditions of dungeon themes. [*] [b]Play Mode[/b]: Nostalgic 16-bit, SNES-inspired renditions of the same music. [/list]This dual-layered approach, where the music seamlessly transforms between modes, has been one of [i]Quest Master[/i]’s standout features. Unfortunately, certain tracks were impossible to listen to, as Play Mode featured exclusively chiptune music. When starting the game for the first time now, you are given the option to choose between a [b]preferred style of music[/b]. Choose Chiptune to get the same experience a it has been so far. Choose Orchestral however, and the game will prioritize playing the orchestral versions of the soundtrack in places like the title screen, play mode, and even swap out fanfares like acquiring an item for the orchestral version. [img]{STEAM_CLAN_IMAGE}/44218979/597e75f78412a8f663df70b50b586acbfc1bafb2.png[/img] For more [b]fine-grain control[/b], you can configure the music selection in a lot more detail in the [b]audio settings[/b] if you change your mind later! [img]{STEAM_CLAN_IMAGE}/44218979/0d8ef5e731035a4a04d1d9661e3caff5a2e89081.png[/img] [h2]Orchestral Title Theme Showcase[/h2] [previewyoutube=-jIe9PN7zAo;full][/previewyoutube] [h2]Meet the Minds Behind the Music[/h2] We’re incredibly proud of the composers who’ve brought [i]Quest Master[/i]’s soundtrack to life. Here’s a quick look at the talent behind the tunes: [list] [*] [b]Chipper Hammond[/b] (Los Angeles, CA): The creator of [i]Quest Master[/i]’s iconic main theme, Chipper has composed the music for Dewdrop Roots, Gustwind Palace, and more. Inspired by legends like Koji Kondo, Nobuo Uematsu, and John Williams, Chipper’s melodies are unforgettable. Learn more about Chipper and his work [url=https://www.chapmanhammondmusic.com/]here[/url]. [*] [b]Wayne Strange[/b] (New Jersey): Known for his work on Emberstone Quarry, the ambush battle music, and the regal themes of Castle Town and Castle Aetheria (currently under renovation)! Wayne’s compositions are rich with dynamic energy, drawing inspiration from the classics ([i]The Legend of Zelda[/i] and [i]Final Fantasy[/i]). You can explore Wayne’s music on Spotify [url=https://open.spotify.com/artist/4Zs6FNn99zk6k1aLdNfNWH?si=1A5nwkmOQqmFzLtH2i-AOg&nd=1&dlsi=5b96d56bfe2f4913]here[/url]. [*] [b]Tomas Palazzi[/b] (Venezuela): Composer for [i]Bread & Fred[/i] and [i]Littlelands[/i], Tomas’s music brings [i]Quest Master[/i]’s Sandswept Ruins to life with cinematic flair. Drawing from the spirit of traditional Egyptian music, his work blends exotic melodies with sweeping orchestral themes. Tomas has also crafted the charming themes for Lucky’s Locks and Gemini’s Shop (debuting soon!), adding depth and variety to Castle Town's soundscape. Discover more about Tomas and his work [url=https://tomaspalazzi.com/]here[/url]. [*] [b]Tim Stoney[/b] (London, England): The brilliant mind behind Deepcoral Cove’s haunting theme, Tim also composed the music for the [url=https://youtu.be/YDu-7EFRrb0]Early Access trailer[/url], and is leading the charge on the music for the Single Player Campaign, promising a rich and dynamic score. Tim is part of Fractal Edge Music, and you can explore more of their work [url=https://www.fractaledgemusic.com/]here[/url]. [*] [b]Brent Houston[/b] (Vav) (Mesa, AZ): Brent has created [i]Quest Master[/i]’s chiptune adaptations and SNES-inspired sound effects, bringing retro magic to every note. Check out more of Brent’s work [url=https://soundcloud.com/user-255042164]here[/url]. [/list] [h2]Honoring the Past, Building the Future[/h2] [i]Quest Master[/i] aspires to be more than just a Dungeon Maker. It’s a Zelda-like dungeon builder set in a living, breathing, entirely original world. Every dungeon you create, every story you explore, and every note you hear is part of Aetheria’s history. Through the music, you’ll feel the pull of the ancient Aetherial Network, the threads of power that connect the land. You’ll hear the echoes of Castle Aetheria, the seat of the kingdom’s secrets. You’ll sense the presence of the ancient Aetherium and uncover clues to the past that ripple through the present. When the Single Player Campaign launches with 1.0, you’ll join Lanze, Javelyn, and Shiv as they face a journey shaped by courage, sacrifice, and discovery. They’ll brave the depths of long-forgotten dungeons, unravel mysteries buried in time, and stand against a villain cloaked in shadow and deceit whose ambitions could shatter the balance of Aetheria itself. This update marks a major step in making the world of Aetheria richer and more immersive than ever. Whether you’re creating your next masterpiece or diving into someone else’s dungeon, the music of [i]Quest Master[/i] will inspire every moment. Thank you for being part of [i]Quest Master[/i]’s journey. The legacy of Aetheria—and this game—belongs to you. Stay inspired, Jeron Moore Executive Producer / Game Director, [i]Quest Master[/i] Apogee Entertainment [h2]Final Major Update Launching December 12th, Next Thursday[/h2] Hey guys, Julian here - just wanted to confirm to everyone that the [b]final major update[/b] will launch next Thursday on December 12th! I hope everyone is excited! It will be quite the chilling experience, but there's a lot of cool new dungeon parts and mechanics, and of course an entirely new theme, to try out! See you next week!