Version 0.10.5 Lauches Onto Early Access

[h2]Create Custom Rings[/h2] You can now create mods that add custom rings to Quest Master! The game ships with a new [b]example mod that adds a ring that increases the swimming speed[/b]. [b]Note[/b] [code]Custom rings can solely be used within ringless dungeons.[/code] Rings can be given many attributes that the base game does not utilize, like modifying [b]movement speed[/b] or [b]gravity[/b]. So be creative! SCREENSHOT [h2]Use Custom Pets In Dungeons[/h2] Just like custom rings, modded pets can also be used in dungeons now! SCREENSHOT [b]Note[/b] [code]I do not advise you to upload modded dungeons just yet. You can do that, but it implicitly requires each player to have the required mods installed. I will make a separate update post that introduces mod bundling with the dungeon itself, which is when I would recommend you to upload a modded dungeon instead. (If you really can't wait, perhaps tell players in your mod description what mods to install)[/code] [h2]Sneak Peaks[/h2] I know many of y'all are looking forward to certain exciting features I've talked about before. While they are not ready just yet, here's a few sneak peaks at what's to come! [h3]Mirrors[/h3] Mirrors are able to be rotated in [b]eight directions[/b] and can [b]reflect[/b] both [b]projectiles[/b] and [b]light[/b]. [img]{STEAM_CLAN_IMAGE}/44218979/10a53bd01f9be4bb425b051e3934ef1204f03c82.gif[/img] [h3]Global Conditions[/h3] With global conditions you can [b]trigger things[/b] in [b]different rooms[/b], and even different [b]floors[/b]! [img]{STEAM_CLAN_IMAGE}/44218979/f13d2fa7ecc73d93b314e69ed364971c8a8bc54a.png[/img] [h3]Lunarc Vulnerability[/h3] Lunarc can finally become [b]vulnerable[/b] by shining [b]light[/b] on him! [img]{STEAM_CLAN_IMAGE}/44218979/addd948d9f30e13dfbeda1a582e6d0e0b3ab1772.gif[/img] [h2]Update Schedule Changes[/h2] Unfortunately it's become evident that many people base their mental health on Quest Master updates, which is far from what I intended to achieve when setting out to make a weekly update. This also takes a toll on my mental health, because people have expectations that sometimes cannot be met due to things that happen internally, which usually requires me to make a post to explain myself. From today on, updates are not guaranteed to happen weekly, and not necessarily on Friday. [b]Most weeks will probably still have an update on Friday[/b]. But it could also be Thursday, or Saturday. Or not at all! Perhaps even two updates a week or more. I want to be more flexible and surprising with the updates to give you, me and the team some ease of mind. I hope y'all can understand this! Cheers Julian