[h2]Spectral Rod & Spectral Blast[/h2]
A new magic rod variant arrives, the [b]Spectral Rod[/b]!
It shoots out [b]Spectral Blasts[/b], a devastating magic projectile that can [b]curse[/b] enemies. When enemies are cursed, they run away in [b]fear[/b] from the player or are blocked from performing their attacks.
[img]{STEAM_CLAN_IMAGE}/44218979/d7990dabe1e75d024c7ed86aa87a24e8d4807100.gif[/img]
If, however, you the player gets cursed, you are [b]blocked from using your sword[/b] for the duration of the curse.
[h2]Spectral Boomerang[/h2]
The [b]Spectral Boomerang[/b], similar to the spectral blast, curses objects it hits! It can of course also [b]reveal invisible objects[/b] in the radius of its spectral light, just like all spectral objects.
[img]{STEAM_CLAN_IMAGE}/44218979/bd66a3c7ef946fc1b83651a428df5309fcd57b87.gif[/img]
[h2]Spectral Slumbering[/h2]
A new bat variant, the [b]Spectral Slumberwing[/b], is a naturally menacing foe that will curse anyone it touches.
[img]{STEAM_CLAN_IMAGE}/44218979/88ad4e780d2ce210bfba5bec9a838dafec4dd71e.gif[/img]
These otherworldly creatures don't play around.
[h2]Fixed Diving Physics[/h2]
Previously, you were able to dive into floor tiles, which lead to weird clipping issues and hampered with diving design.
I'm glad to report that I was able to work around this physics limitation and the issue is now fixed.
[img]{STEAM_CLAN_IMAGE}/44218979/952a24b9748b53d0a43b9ed9de17699232ddcb8e.gif[/img]
[h2]Asynchronous Dungeon Loading[/h2]
I've made an effort to replicate asynchronous loading of dungeons as much as possible. Unity, being a single-threaded engine, doesn't actually properly allow accessing engine related APIs, like spawning objects, on separate threads, which is less than ideal, but loading dungeons now does not fully freeze the game window and the loading bar moves more smoothly across the screen now.
[h2]Halloween Event Extension[/h2]
Unfortunately the automatic account creation system broke silently a few days ago, which prevented new players from getting the [b]Halloween Badge[/b]. Thus, I decided to extend the Halloween Event over the weekend until Monday, December 2th, so log in and claim that badge if you haven't already!
[h2]Quest Master is 20% off during the Steam Autumn Sale! [/h2]
Whether you’ve been waiting to dive into our Zelda-Like Maker or are thinking of gifting it to a friend, now’s the perfect time—with thousands of community-made dungeons to explore and create!
https://store.steampowered.com/app/2094070/Quest_Master/