MAJOR UPDATE 0.10 | Coldfang Grotto Is F-F-Freezing Over Early Access

[h2]Enter Coldfang Grotto[/h2] [b]Coldfang Grotto[/b] is the 7th dungeon theme that we are adding to Quest Master, and with it, we are shipping the [b]biggest content update that we have ever created[/b]! Have a look at the trailer! [previewyoutube=kjtnzsNlsac;full][/previewyoutube] [h3]Another Quick Disclaimer[/h3] This update is [b]not[/b] 1.0. 1.0 will be released later next year. There will still be weekly updates until 1.0 releases. Let's get into the goodies! [h2]Power Up With The Gauntlets[/h2] The new gauntlet items increase your strength and allow you to interact with objects that previously have only been interactable in multiplayer, for example, pushing 2x2 or even 3x3 blocks! There are two tiers of gauntlets, the [b]Silver Gauntlet[/b] and the [b]Golden Gauntlet[/b]. The silver tier increases your strength by one unit, allowing you to push 2x2 blocks or pull 2-tile wide pull levers, for example. [img]{STEAM_CLAN_IMAGE}/44218979/ccbff8d8d3bc88ac8de6a27bf4010c36174b06ec.gif[/img] The golden tier, on the other hand, increases your strength by two units, allowing you to push even 3x3 blocks or pull 3-tile wide pull levers. [img]{STEAM_CLAN_IMAGE}/44218979/1e014219356e306ccdbfb291990bc957abd6f949.gif[/img] [h2]Slide Around Ice Blocks[/h2] The new Ice Block is a pushable block variant that, when pushed, slides over the floor until it hits a solid wall. [img]{STEAM_CLAN_IMAGE}/44218979/7ac736e76daf64013e4cc552a605ee5769e38c2a.gif[/img] You can also [b]encase[/b] various objects, like [b]items or enemies[/b], [b]inside the block[/b]. These will spawn once you [b]melt[/b] the ice block, for example, by casting a [b]fire ball[/b] at it. [img]{STEAM_CLAN_IMAGE}/44218979/43558a2340251c22b56a4fa2578bc6436a9649f9.gif[/img] Ice Blocks will [b]freeze water underneath it[/b], allowing you to create [b]temporary paths over bodies of water[/b]. [img]{STEAM_CLAN_IMAGE}/44218979/8a64c5e0e02b3ccf33f779b6ec09ea3cca6bb7fe.gif[/img] [h2]Slip On The Ice Tile[/h2] The new ice tile makes you slip around when walking on it. [img]{STEAM_CLAN_IMAGE}/44218979/2f0615ef052a51e60caf88606ec91762dc309a4e.gif[/img] It also has an incredible, unique tiling interaction with holes where it shows icicles underneath! [img]{STEAM_CLAN_IMAGE}/44218979/75ffbcadeda2a27a10d6d54ef9c0ad96763da8e4.gif[/img] Pushing regular blocks on ice will also behave like ice blocks, sliding until they hit a solid wall. [img]{STEAM_CLAN_IMAGE}/44218979/a0b9e07a91d8f40ab7f6b1c4115f389e7b128a65.gif[/img] [h2]Spawn Ice Blocks With The Ice Rod[/h2] The new [b]Ice Rod[/b] allows you to spawn a single block of ice, functioning similarly to the Cane of Somaria. [img]{STEAM_CLAN_IMAGE}/44218979/0c3c30c5b29f2ea76969a83ac3fb1976d2cbe401.gif[/img] The spawned block can be pushed as many times as you want, and it can press pressure plates, for example. [img]{STEAM_CLAN_IMAGE}/44218979/3f2fe818d2709276f5177affba1423ad1da255d7.gif[/img] [h2]Freeze Your Foes With The Ice Boomerang[/h2] The new Ice Boomerang variant freezes enemies it hits. [img]{STEAM_CLAN_IMAGE}/44218979/f43e4b7c39c6b81d5c6929a71662448cae6217d1.gif[/img] Frozen enemies can be moved onto pressure plates to press them, which is a unique new interaction tied to being [b]Frozen[/b]. [img]{STEAM_CLAN_IMAGE}/44218979/0f340df5cc36c41e51833e63b0d76c05bd22919c.gif[/img] But not just enemies can be frozen. Even things like switches can be frozen to halt their progression temporarily. For example, you can activate linked switches with the ice boomerang to solve a puzzle you couldn't previously solve. [img]{STEAM_CLAN_IMAGE}/44218979/d2b8001080978ce1bc42a6ca6892ab7cff3dd03a.gif[/img] Similarly to the Ice Block, the boomerang also creates temporary paths over bodies of water. [img]{STEAM_CLAN_IMAGE}/44218979/1debc1321afbd83d8550645ff3c4b01b4bc94d33.gif[/img] [h2]Freezlide Enters The Battle[/h2] A new enemy appears! [img]{STEAM_CLAN_IMAGE}/44218979/644d07dd8e904dd6814aa61e35e50d438b1b1b2e.gif[/img] [i](Note: I'm wearing the Safe Ring, which halves my damage output)[/i] Freezlide will slowly move toward the nearest player and bump them away, but when hit, it will start sliding around the room violently, freezing everything it touches. It also creates temporary ice on water during that sliding state. [img]{STEAM_CLAN_IMAGE}/44218979/760a812ee47aa1d2afcc1c80883c8ec00078bdbe.gif[/img] [h2]Freeze Objects In Maker Mode[/h2] You can configure objects to be [b]eternally frozen[/b] from within maker mode. This requires the player to melt the object beforehand to interact with it. [img]{STEAM_CLAN_IMAGE}/44218979/6b0ea6cd5c68d0c299c2ba63f0a9286c6bb92a15.gif[/img] Most objects, like bridges, can be frozen, even things you might not expect, turning them into slippery surfaces. [img]{STEAM_CLAN_IMAGE}/44218979/3c2861e60ef4e192fbdb568e97b8fa7c00e3ce0f.gif[/img] [h2]Get Frozen By The Ice Slumberwing[/h2] The new Ice Slumberwing is a bat variant that freezes you when you touch it. It deals with contact damage, so it's best to attack it with various options. Or avoid it at all costs. [img]{STEAM_CLAN_IMAGE}/44218979/72bfe0e70580b64b2548f93d515f3550e96c88e8.gif[/img] [h2]Spectral & Ice Arrows[/h2] Spectral and Ice Arrows have been added, which work just like you would imagine, cursing and freezing their targets, respectively. [h2]Freezeflame Brazier & Lantern[/h2] The new [b]Freezeflame Brazier[/b] is a unique type of torch that cannot be lit using regular lanterns. It must be lit using the [b]Freezeflame Lantern[/b], or other ice projectiles like the Ice Boomerang. [img]{STEAM_CLAN_IMAGE}/44218979/6c9c6557301a2b787e9de579299763345e19ea2d.gif[/img] [h2]Ice Goozer & Goozling[/h2] The new Ice Goozer and Goozling variants deal with freeze damage, causing you to get frozen in place when hit by them. Attacking regular slime with ice damage turns them into ice slimes. [img]{STEAM_CLAN_IMAGE}/44218979/b073e57d1909a399329d7871f0bb3eb0f049081a.gif[/img] [h2]Slippery Ice Platform[/h2] A new moving platform variant has been added, the Ice Platform. It functions exactly like a regular moving platform however it is slippery. [img]{STEAM_CLAN_IMAGE}/44218979/41c99874d40512845b2c71d71d887a1efc866e91.gif[/img] [h2]Get Smacked By Snowball[/h2] The new snowball projectile is a Rock projectile variant that deals ice damage. [img]{STEAM_CLAN_IMAGE}/44218979/985fab98186ff05c0d14e597aefc208ab9f7b02f.gif[/img] [h2]Spectral Goozer & Goozling[/h2] Spectral slime variants have been added to fill the gap. Attacking regular slimes with spectral damage turns them into spectral slimes. [img]{STEAM_CLAN_IMAGE}/44218979/857ab22f35d09a50e3b3bcbe95399b794cb65fe0.gif[/img] [h2]Sunlight[/h2] The Sunlight dungeon part allows you to melt any frozen object that it shines on. This has prominently been used in Minish Cap's Temple of Droplets to melt ice blocks; however, it can be used in Quest Master in many more ways. [img]{STEAM_CLAN_IMAGE}/44218979/0390c34623993912d100d86495a9bd423b2fb095.gif[/img] It's important to note that the respective object has to be fully contained within the light to be melted. [img]{STEAM_CLAN_IMAGE}/44218979/1afab97b427871018ee0ebad2e3ab0270d4f6910.gif[/img] Sunlight will also cause Lunarc to become vulnerable when he touches it. However, we are delegating that functionality to the upcoming [b]Mirror Update[/b]. [h2]Awaken The Dead With Tombstones[/h2] Tombstones are a new type of pushable that can have a message you can read from the front and spawn an object when pushed. [img]{STEAM_CLAN_IMAGE}/44218979/2db92d5b6b95af27a5a7e2ce18af426df9125939.gif[/img] [h2]Get Creative With New Decor[/h2] We've added a few new decorational dungeon parts to spice up your dungeon. [h3]Rug[/h3] The rug can be resized to any size and placed underneath other parts. [img]{STEAM_CLAN_IMAGE}/44218979/8c767fc043cb413ba90a334f63b63816d6f55bb6.png[/img] [h3]Flower[/h3] The flower is, well, very pretty. [img]{STEAM_CLAN_IMAGE}/44218979/3012c53b47deb791f103da1096ddb7c8ab8e9993.png[/img] [h3]Hook[/h3] [img]{STEAM_CLAN_IMAGE}/44218979/5c75aeb0413164045a079508d889b0ab835cf417.png[/img] [h3]Shield[/h3] [img]{STEAM_CLAN_IMAGE}/44218979/746d3aa7993b630a1c00dce84fdf0096a8833865.png[/img] [h2]Quality of Life[/h2] Below are a few of the changes that make the game experience better overall. [h3]Rolling Spike Trap Turn Property[/h3] You can now configure rolling spike traps to stop when reaching a wall. This can be useful for one-way paths, for example. [img]{STEAM_CLAN_IMAGE}/44218979/35a487fac6d8112347c3c9655968a18f9fc05ff5.gif[/img] [h3]Elevate Fairies[/h3] Fairies can now be elevated, requiring jumping to collect them. [img]{STEAM_CLAN_IMAGE}/44218979/8167f42a8fb0ae177e34b04369a83378976a519a.png[/img] [h3]Max Heart Limit Increased To 10[/h3] The max heart limit has been increased to 10. [img]{STEAM_CLAN_IMAGE}/44218979/21865f45c9ba5aaaba9791fa72ca98006cc14f99.png[/img] [h3]New Roll Break Animation[/h3] The previous animation, like a wooden crate, felt very unpolished when rolling into a breakable. We replaced it with a much snappier, less game-flow-breaking animation! [img]{STEAM_CLAN_IMAGE}/44218979/03c7b2998de7edead816e09a8b71cfcc97517b9f.gif[/img] This change is versioned, meaning older dungeons still utilize the old animation. [h3]UI Changes[/h3] We've made a few tweaks to the play mode UI. Firstly, [b]small keys no longer follow you around[/b]. They are now being displayed in each player's HUD. The following keys were kinda cool, but with the addition of pets and fairies already following, it was simply too much noise onscreen and sometimes was a detriment to readability. Additionally, we tightened up the UI and made spacing dynamic to make it look cleaner. [img]{STEAM_CLAN_IMAGE}/44218979/c5d884a26d8ae8cb1ab243656dcd6d943e5d93c0.gif[/img] [h3]Pets... Assemble[/h3] And finally, your [b]collected pets[/b] now show up inside the [b]fenced area[/b] near Gabi! Collect 'em all! [img]{STEAM_CLAN_IMAGE}/44218979/09adc474782cb34a6736aeda2a29a22c55f421a6.gif[/img] [h2]What's Next?[/h2] This is the [b]last update of 2024[/b], bug patches excluded. We are now going into holiday mode and will be resuming weekly updates starting in 2025. We hope all of you will enjoy this chilling update and have amazing holidays and a great start into 2025! Much love from the Quest Master Team. Join our [url=discord.gg/invite/2AdAAthbKt][b]Discord[/b][/url]! You can also follow us on [url=https://x.com/PlayQuestMaster][b]Twitter/X[/b][/url]. Below, we are sharing an updated roadmap to get y'all up to speed with the release schedule of Quest Master. Everything beyond 1.0, of course, relies on the game selling decently so we can continue to fund the development. Quest Master will be [b]on sale[/b] with the [b]Steam Winter Sale from December 19 - January 2nd![/b] https://store.steampowered.com/app/2094070/Quest_Master/ [img]{STEAM_CLAN_IMAGE}/44218979/d39a01db2d05f2290b3670fb5f114bbfec6c204b.png[/img]