Version 0.9.6 Is Pasted Onto Early Access

[h2]Blueprints[/h2] A new huge addition to the game, [b]blueprints[/b], are here! [h3]Blue- what?[/h3] Blueprints allow you to [b]save a selected area to disk[/b] (and Steam Cloud of course!), allowing you to [b]copy[/b] and [b]paste[/b] it whenever and wherever you want, in any dungeon! [img]{STEAM_CLAN_IMAGE}/44218979/628013b8da0d26ba4e80aca4dfb8a91cc06dde19.gif[/img] It's as easy as pressing save! [img]{STEAM_CLAN_IMAGE}/44218979/6c894c8a56ea23e94f76b506ce3db3a2e44ba1c9.gif[/img] Paste them anywhere! [b]This way, you can reuse contraptions for example.[/b] You can also [b]upload[/b] them for everyone to enjoy, similar to dungeons. Of course, blueprints need [b]no clear check[/b] though, which means their upload happens in seconds! [h3]The Blueprint Browser[/h3] The new [b]Blueprint Browser[/b] is the central hub where al the magic happens. Here you can browse through your own blueprints, search for online ones, and reuse your favorite blueprints! You can also search by name, which works in all three tabs. [img]{STEAM_CLAN_IMAGE}/44218979/cabf5098f2ae4e4b628e55cbe935e89bdf49f2cf.png[/img] [img]{STEAM_CLAN_IMAGE}/44218979/978e03c741846a3eb5887aea6a3ca2d4aa9ea906.png[/img] [h3]Grid and Room Outlines[/h3] To make room for the new blueprint browser, we removed the dedicated buttons to toggle the grid and room outlines. These are now accessible in the settings menu, and you can also bind toggling them to a hotkey now. They are not bound by default. [img]{STEAM_CLAN_IMAGE}/44218979/5016974202cc3ca6eb2e00c9a4d7421aff54f018.png[/img] [img]{STEAM_CLAN_IMAGE}/44218979/10fe29ad88317cb571473382b7dbefe7003dd91a.png[/img] [h3]Quick Share[/h3] In addition, you can also use the [b]CTRL+C[/b] and [b]CTRL+V[/b] shortcuts to both [b]copy[/b] and [b]paste[/b] selections in and from your system [b]clipboard[/b]. This means after copying a blueprint, you could paste it into [b]Discord[/b] for example, in case you want to quickly share a project you are working on! [h2]Shadows Can Now Equip Rings[/h2] [h3]The Ultimate Power[/h3] You can now give [b]Shadows[/b] [b]Rings[/b]! They can carry up to how many rings your current [b]Ring Box[/b] fits, so if you have the [b]Big Ring Box[/b], you can give each shadow a maximum of 2 rings at once. [img]{STEAM_CLAN_IMAGE}/44218979/87b6c1ac53a856e6b429eaa5f1c1b22af96e6b3a.gif[/img] [h3]Always Access Rings In Part Book[/h3] You now also don't need to use the Ringless tag to access the rings inside the part book to allow giving Shadows rings even without the tag. Note however that for collecting rings as the player, you still need the ringless tag of course. [h2]Improvements To Searching For Dungeons By Name[/h2] Some of you might have noticed that searching for a dungeon by its name was quite difficult in the past, as the dungeon browser returned way too many search results that didn't match up enough with what you were searching for. I'm glad to report that this is now fixed, as it turned out to be a bug with the underlying mod.io API. The search is now way more accurate and should help you find the dungeon you want. In the following example I was searching for "Tower of Winds", and the game now solely returns 2 dungeons, perfectly matching with my query, whereas before it was returning 30+ pages of dungeons. [img]{STEAM_CLAN_IMAGE}/44218979/7fc376a8e78e4bbff45f599ae947fd54b86e3873.png[/img] [h2]Retry From Checkpoint Hotkey[/h2] You can now bind a key of your choice to retry from last checkpoint. it is not bound by default. [img]{STEAM_CLAN_IMAGE}/44218979/823a3445690551ca12b12d3c62eaa2661eae6428.png[/img] [h2]File Location Updates[/h2] In order to allow automatic file transfer from demo to full game and to allow unique save data per logged in steam user, I had to make certain accommodation to where user data is located. The new locations for save files are as followed: [h3]Windows[/h3] [code]AppData/LocalLow/Apogee Entertainment/Quest Master/[/code] [h3]Mac[/h3] [code]~/Library/Application Support/Apogee Entertainment/Quest Master/[/code] [h3]Linux[/h3] [code]~/.config/unity3d/Apogee Entertainment/Quest Master/[/code] While the old save data locations are still acknowledged by the game to support backwards compatibility, I encourage everyone to manually move over their files from the old location to the new one if possible. [h2]New Anti-Piracy Measure[/h2] A newly implemented anti-piracy measure prevents playing the game when it cannot establish a connection with the Steam client. This does not mean that you cannot play offline (you absolutely can!), however if you try to execute the QuestsMaster.exe file standalone without Steam being open in the background (having Steam offline still works fine too), the game will shut down after the splash screen. I'm honestly not sure how bad of an issue piracy is with Quest Master, but I figured I'd might as well add it. [h2]Last Week Of The Halloween Event[/h2] A friendly reminder that the Halloween Event ends on November 29th, so if you haven't grabbed the exclusive goodies yet, make sure to do so before the time runs out!