[h2]Use Your Bred Pets As NPCs Inside Your Dungeons[/h2]
NPCs have been a very much requested feature for Quest Master, but I've always had a distaste of having human characters (like we have in Castle Town) inside dungeons. I'd rather delegate those for the eventual overworlds.
So someone on the [url=discord.gg/questmaster]Discord[/url] had the brilliant idea of using the pets as dungeon NPCs. It's kinda quirky, but it allows a lot of creativity with using NPCs for your dungeons.
It also adds a new layer of unlockability to the dungeon maker and gives more incentive to breed pets!
Let's take a look at what you can do with the pet NPCs.
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You can let pets simply [b]tell you things[/b]. They will repeat it endlessly.
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You can let pets [b]give you an item[/b]! They will only play their dialogue once this way. They also have an exclamation mark atop their head.
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You can let pets [b]trigger something[/b] through [b]shapes[/b]!
[h2]Create Your Own Character Skins[/h2]
You can now [b]mod character skins[/b] that you can change between at the [b]wardrobe[/b] in your home.
The game ships with an example character skin mod located in the Mods directory, which adds "Dark Lanze", an evil reskin of Lanze.
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Steam Workshop support is almost done and will be shipping shortly, I just need to finalize some things and do final testing!
[h2]What's Next?[/h2]
Next week will be a much [b]larger update[/b] again. Now that I'm starting to finalize the modding refactor, more things will become moddable.
The first thing next week will be [b]custom rings[/b], which will be very exciting.
I also plan to finish the big announced [b]Mirror Update[/b] next week and a [b]secret update to enemies and bosses[/b].
See you next week!