Version 0.10.3 Waddles Onto Early Access

[h2]Use Your Bred Pets As NPCs Inside Your Dungeons[/h2] NPCs have been a very much requested feature for Quest Master, but I've always had a distaste of having human characters (like we have in Castle Town) inside dungeons. I'd rather delegate those for the eventual overworlds. So someone on the [url=discord.gg/questmaster]Discord[/url] had the brilliant idea of using the pets as dungeon NPCs. It's kinda quirky, but it allows a lot of creativity with using NPCs for your dungeons. It also adds a new layer of unlockability to the dungeon maker and gives more incentive to breed pets! Let's take a look at what you can do with the pet NPCs. [img]{STEAM_CLAN_IMAGE}/44218979/b3d995440daff7c4baace35877e1726f37cf0fe5.gif[/img] You can let pets simply [b]tell you things[/b]. They will repeat it endlessly. [img]{STEAM_CLAN_IMAGE}/44218979/ec141fe58220195d4564b53b6dc93630f02c4a88.gif[/img] You can let pets [b]give you an item[/b]! They will only play their dialogue once this way. They also have an exclamation mark atop their head. [img]{STEAM_CLAN_IMAGE}/44218979/67466b2ae84d7845afb644a1b68354e21324de2a.gif[/img] You can let pets [b]trigger something[/b] through [b]shapes[/b]! [h2]Create Your Own Character Skins[/h2] You can now [b]mod character skins[/b] that you can change between at the [b]wardrobe[/b] in your home. The game ships with an example character skin mod located in the Mods directory, which adds "Dark Lanze", an evil reskin of Lanze. [img]{STEAM_CLAN_IMAGE}/44218979/6ac699974fd2029273996e94b37821ce6076da35.png[/img] Steam Workshop support is almost done and will be shipping shortly, I just need to finalize some things and do final testing! [h2]What's Next?[/h2] Next week will be a much [b]larger update[/b] again. Now that I'm starting to finalize the modding refactor, more things will become moddable. The first thing next week will be [b]custom rings[/b], which will be very exciting. I also plan to finish the big announced [b]Mirror Update[/b] next week and a [b]secret update to enemies and bosses[/b]. See you next week!