The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.
Pleased to announce a new version of The Forbidden Arts (0.9.6.0) is live! Lots of improvements and polish as we continue development and porting the game to other platforms. We are nearly complete with our Xbox One port, and are about to begin the Windows 10 UWP port. The Nintendo Switch port of the game is nearly complete as well, however we have been spending massive amounts of time modifying nearly all graphical aspects of the game to ensure it runs at 60fps on the Switch. It's been a big challenge, and we're going to post a Blog about the experience when it's complete. The Ps4 port has begun, but still has a ways to go.
In any case, the PC version of the game is constantly improving as we make headway through the porting process. We should have some big announcements to make in the coming months. Until then, enjoy this new version of the game! Here's what's new in version 0.9.6.0:
- Sped up the player's melee attack speed by 25% to feel more fluid and responsive
- Greatly improved wall jumping and wall-latching detection
- Added a slight delay to ground rolling to prevent spamming the ability and enforce smoother movement and animation transitions
- Tweaked the player's animation controller, improving transitions and fixed some bugs
- Smoothed camera movement when zooming in/out
- Added a toggle to enable/disable HDR on HDR compatible monitors. The Forbidden Arts does support HDR, but is not fully optimized at this time and players may now choose to disable it within the Video Options menu if they so desire
- Cleaned up various scripts
- Modified level design in Green Vale Overworld, The Hives, Palace, The Abandoned Mines, Pools of Murk, Mountains of Orin and Title Screen
- Modified Lighting and environment Ambiance in the Palace
- Adjusted the Intro Cutscene. Extended by a couple of seconds and smoothed the fade out
- Tweaked the Hydromancer's Lair scene and fixed some collision issues
- Various dialogue text updates
- Audio management code updates
- Adjusted the light waypoint beacon on the overworld to be more visible
- When player attacks while hanging on a ledge or sliding down a wall, he will now drop to the ground in a clean animation transition
- Updated collision matrix
- Updated loading screen
- New Water shader and effects in the Desert scenes
- Adjusted enemy position in Temple of Spirit
- Modified Camera Paths in the Enchantress cutscene
- Fixed an issue where save type was not properly updating when overwriting a save file
- Cleaned up enemy detection AI. Enemies will no longer seem to sporatically rotate based on player distance or height. It's much more realistic now
- Lots of backend updates to prepare for version 1.0
- various bug fixes
Thanks for following along and showing your support and interest in The Forbidden Arts. We appreciate feedback as always, so feel free to reach out if you want to share anything.