The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.
Version 0.9.1.0 of The Forbidden Arts is the biggest update that we have pushed out since the game was first made available on Early Access nearly a year ago. We’re going to split the update notes into sections, as A LOT has been changed or improved on. We felt it would be helpful to create a video to highlight a lot of the more important changes and updates, as well as discuss what we have planned for the remainder of development. Check it out below:
https://www.youtube.com/watch?v=R6FfpjYKOhg
We are aiming to release the completed version of the game by Q2, 2019, but a lot of that is dependent on how fast we can port the game to other platforms and pass certification.
Most of our media assets are outdated, so once we are ready to announce our official release date for the completed game, we will release a brand new, high quality video trailer along with new screenshots that reflect the completed version of the game.
Below are the release notes of what’s new in version 0.9.1.0 of The Forbidden Arts. As always, thanks for following along and stay posted for further updates.
[u][b]Release Notes (Version 0.9.1.0):[/b][/u]
[b]Localization:[/b]
- Added Localization for French
- Added Localization for German
- Added Localization for Chinese (Simplified)
- Fixed some translations for Spanish
- Fixed some translations for Russian
- Fixed some labels missing translation keys
- Unless a specific language is chosen via the Options menu, the user's default language they use for their operating system will now be used for text within the game, so long as that language is supported.
- Fixed some text in the Character Abilities Menu. The Title and description text will no longer overlap in some languages
[b]AI:[/b]
- Improved the AI for the Golden Spider in The Hives
- Bandit will no longer take damage from fireballs when enraged
- Red Bixie's shooting reset time has been reduced and she will now fire projectiles at a faster rate.
- The Frogman High Shaman Boss will now jump back to the throne and reset the battle phase instead of attempting to attack the player again, post-summoning the player
- Fixed a bug in the Aeromancer boss fight where the boss would sometimes not set to proper heights when lowering back to the ground
- Increased the size and modified the Golden Spider's poison spray in the Hives
- When the Harpy dies, her particle projectiles will disable immediately, preventing damage to the player
- Revised/Improved the rage logic AI for the Gnoll in The Abandoned Mines and the Bear in Korrath Woods
- The assassin will no longer take damage when performing his shadow step attack in Korrath Woods
[b]Player:[/b]
- Player can no longer jump on top of the Bee while on the world map
- Player will no longer stay crouched when he becomes Dazed if he was in a crouched state prior to becoming dazed
- the player is no longer able to grab a ledge while climbing
- Player can no longer grab onto a ladder when crouching
- Player can no longer change abilities unless specific conditions are met
- Fixed some animation issues related to sliding on slippery surfaces in the Mountains of Orin Ice Caves
- if The player changes to a stunned or dazed state while siphoning fire, the siphon fire particle FX will now properly deactivate and reset
- Player can no longer take damage when the scene is inactive
- Player will no longer attempt to grab onto a ledge that is within 2 meters from the ground
- The player is no longer allowed to collect a chunk of gold while poisoned
- Fixed some animation transitions for the player
- Fixed a bug in the desert challenge level which forced the player to get stuck in climb mode
- Fixed some bugs relating to ground rolling
- Fixed a rare bug related to opening treasure chests that can potentially freeze the player
- Fixed a bug related to grabbing a ladder quickly following siphoning fire
[b]
Level Design:[/b]
- Added a lot more props to enhance the visuals in The Abandoned Mines and the Mines Challenge Level
- Enhanced lighting and environment particle FX in The Abandoned Mines
- Modified enemy placement in The Abandoned Mines
- Modified the lighting, ambiance and camera effects for the Hives Palace (Enchantress Boss Scene)
- Modified level design and environment effects in the Swamp of Green Mist overworld
- The desert sandstorm FX has been improved in the beginning of the Temple of Spirit level
- Fixed some environment tiles in the Swamp of Green Mist
- Fixed some colliders in the Geomancer boss fight
- Enhanced the lighting and environment effects in the Hydromancer Boss's Lair
- Re-designed the Geomancer's Lair: New lighting, new particle FX, new environment FX
- Added some missing 3d tile meshes to the Hives near the honey river at the end of the scene
- Huge performance boost in the swamp of green mist world map by improved culling techniques and mesh optimizations
- Modified prop placement in Temple of Spirit
- Fixed some colliders in The Abandoned Mines
[b]
Audio:[/b]
- Modified music for the title screen
- Modified music for The Hives
- Audio will no longer overlap if you skip through dialogue quickly
- Added environment ambiance sound fx to the overworld
- Added some new sound effects to the Hydromancer Boss Fight
[b]
UI:[/b]
- Fixed some bugs relating to key navigation while navigating menus
- Tons of various UI code updates and improvements
- Fixed some bugs relating to UI navigation with game controllers
[b]MISC:[/b]
- Added and modified various character texture maps, including specular, normal, emission and detail maps. - Phoenix, Kodiakk, Geomancer, Hydromancer and Necromancer. We will be modifying the remaining characters throughout the remainder of Early Access. We will also be enhancing various environment textures.
- Fixed some minor detection issues with ps4 controllers
- Adjusted the mini map for all scenes. It now takes up less screen space
- Added a lot more auto save checkpoints throughout the game
- if the player is spamming the continue dialogue button when finishing a conversation, the dialogue will no longer attempt to re-initialize
- Hitting the switch in the Desert Challenge level will now disable player movement until the sequence is complete
- Removed the death trigger from the stalactites in the Geomancer boss fight
- If you pause the game shortly after a scene loads, the screen will no longer remain faded
- Enhanced the particle FX on the Hydromancer Boss Fight
- Updated achievement logic
- Continue Dialogue button can now be clicked if using keyboard controls
- Game can no longer be paused when exiting a scene
- Fixed some issues with saving gold on the world map
- Tweaked the lighting on the title screen
- Various minor bug fixes