Version 0.9.4.0 is live!

The Forbidden Arts

The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.

A new version of The Forbidden Arts is live, and has a ton of improvements, bug fixes, and optimizations. All of the dungeons have been given a massive performance boost, and you can expect more in the future as well as we are simultaneously working on the console versions of the game, so optimization is one of the main things we are working on right now, and translates to all platforms. Here's a list of what's new in version 0.9.4.0: - Fireballs can now be shot airborne, immediately after learning the ability. Phoenix will no longer have to wait to obtain the ability to shoot an airborne fireball after defeating the Aeromancer. - Updated textures for almost every character in the game - Fixed some bugs related to the save system - Updated shooting fireball animation logic - Modified lighting, sky color, grass texture quality, color grading, and improved performance in the following scenes: Title Screen, Green Vale, Korrath Woods, Challenge Level 1 - Improved performance by 10% + in all dungeons. More optimizations to come in future builds. - Minor Improvements to level design in Mountains of Orin - Minor audio tweaks - Tweaked the AI for the bear in Korrath Woods, and also fixed some bugs related to the AI - Tweaked the ambient lighting in the Geomancer Lair scene - Modified the projectiles of the Golden Spider and the Mushroom Men - Adjusted AI for the frog wizards - When re-loading after dying at Hydromancer's lair, the scene will no longer start in darkness - Modified logic and fixed some bugs in the Aeromancer boss fight - Tweaked some lighting in the challenge levels - Modified the Hydromancer boss fight to make the difficulty feel more balanced - Revised the Footstep SFX for the minotaur - Modified the AI for the male assassin in Korrath Woods - Modified player death logic - Auto Saving will no longer spam when running through autosave checkpoints. There is now a 30 second cooldown timer on each checkpoint to prevent constant saving from re-entering the trigger area - Decreased the size of the Geomancer's Hit Box when the Geomancer is charging back/forth - Adjusted camera angle in the Hives over the moving platform section to allow more viewing space for the player - Adjusted lighting and ambiance for Faedora's cutscene following the 2nd boss fight - Adjusted text visibility for cutscenes and improved visual quality - Improved player ledge grab detection - Adjusted scenery in Palace of the Hives (Enchantress Boss Fight scene) - Modified level design in Palace of the Hives - Adjusted enemy placement in the Hives and The Abandoned Mines - Adjusted AI for the golden spider - Adjusted camera viewing space in Korrath Woods - Tweaked the player controller settings on the world map - Updated post processing settings - Adjusted enemy activation logic, giving a massive boost to FPS in dungeons - Fixed some enemy pathing in the abandoned mines - Various optimizations in The Hives to boost performance - Various bug fixes If anyone has any feedback or suggestions, please do not hesitate to reach out. We listen, watch and respond to everything. Thank you for being a part of our journey, and stay posted for more updates as we continue development of The Forbidden Arts. More to come!