Version 0.7.4.0 is Live! The last of version 0.7.x!

The Forbidden Arts

The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.

Version 0.7.4.0 is live and this concludes the end of version 0.7.x! We have finished making major tweaks and are ready to integrate dungeon maps. We expect version 0.8.x to be live by October, hopefully sooner. Things are really shaping up and we have tons of things in the works, including new, higher quality promotional art to prepare for the final release, new screenshots to come of the Underworld, the coolest and most beautiful area of the game, and some new professional quality video trailers for the full release of the game. We never spent much time or money on creating great trailers for Early Access as budget was of concern, but we assure you we have big plans for the full release. We are taking no shortcuts, so be sure to follow along as we get closer and closer to the full release of The Forbidden Arts in early 2019. Completing version 0.7.x of the game has been a massive amount of work but we've completed it and here's what's been improved/changed in version 0.7.4.0: - Your last used ability will now be saved as the active ability when loading a save game. It will no longer default to the fireball if another ability was previously in use - Improved AI player detection - AI for the bandit in Temple of Spirit has been improved. New strike attack - Assassin will now seek out player in Korrath Woods - After assassin strikes the player she will now attempt to jump back and prepare her next move, instead of idling in front of the player - Modified level collision for Korrath Woods, Abandonded Mines, The Hives, Mountains of Orin, Pools of Murk and Temple of Spirit to prepare for dungeon map integration - Fixed a bug related to overwriting save files which would cause the UI to improperly update - Various minor improvements and bug fixes Thanks for all the feedback. We greatly appreciate it. Your feedback helps the game get better and better and we can't thank you enough, whether you suggested something small, or helped fix some bugs, or recorded some video on Twitch or Youtube. It all helps and we listen/watch/respond to everything and work hard to make adjustments to improve the game while staying true to our vision.